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In recent years scholars have built maps of science by connecting the academic fields that cite each other, are cited together, or that cite a similar literature. But since scholars cannot always publish in the fields they cite, or that…

数字图书馆 · 计算机科学 2016-04-18 Miguel R. Guevara , Dominik Hartmann , Manuel Aristarán , Marcelo Mendoza , César A. Hidalgo

Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming platforms within certain cultural…

人机交互 · 计算机科学 2025-11-25 Gloria Xiaodan Zhang , Yijia Wang , Taro Leo Nakajima , Katie Seaborn

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

This work analyzes friendship network from a Massively Multiplayer Online Role-Playing Game (MMORPG). The network is based on data from a private server that was active from 2007 until 2011. The work conducts a standard analysis of the…

社会与信息网络 · 计算机科学 2016-02-12 Dean Črnigoj

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…

人工智能 · 计算机科学 2020-12-07 Sahith Dambekodi , Spencer Frazier , Prithviraj Ammanabrolu , Mark O. Riedl

There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given…

计算机科学与博弈论 · 计算机科学 2021-09-07 Joseph Y. Halpern

We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction…

人工智能 · 计算机科学 2023-06-26 M Charity , Dipika Rajesh , Sam Earle , Julian Togelius

Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in…

计算机与社会 · 计算机科学 2018-03-12 Marc Baaden , Olivier Delalande , Nicolas Ferey , Samuela Pasquali , Jérôme Waldispühl , Antoine Taly

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

As one of the main subjects of investigation in data science, network science has been demonstrated a wide range of applications to real-world networks analysis and modeling. For example, the pervasive presence of structural or topological…

计算机科学中的逻辑 · 计算机科学 2020-09-28 Felipe S. Abrahão , Klaus Wehmuth , Artur Ziviani

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

Geography scholarship currently includes interdisciplinary approaches and theories and reflects shifts in research methodologies. Since the spatial turn in geographical thought and the emergence of geo-web technologies, geography…

人机交互 · 计算机科学 2022-09-14 Mina Rezaei , Patsy Eubanks Owens , Darnel Degand

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunities to study the people who existed within them based on what…

人机交互 · 计算机科学 2022-04-26 Florence Smith Nicholls , Michael Cook

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and…

计算机科学与博弈论 · 计算机科学 2023-12-19 Kai Cui , Gökçe Dayanıklı , Mathieu Laurière , Matthieu Geist , Olivier Pietquin , Heinz Koeppl

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

多智能体系统 · 计算机科学 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

人工智能 · 计算机科学 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

Partially observable Markov decision processes (POMDPs) provide a principled framework for sequential planning in uncertain single agent settings. An extension of POMDPs to multiagent settings, called interactive POMDPs (I-POMDPs), replaces…

人工智能 · 计算机科学 2014-01-16 Prashant Doshi , Piotr J. Gmytrasiewicz

There is no escape from the expansion of information, so that structuring and locating meaningful knowledge becomes ever more difficult. The question of how to order our knowledge is as old as the systematic acquisition, circulation, and…

数字图书馆 · 计算机科学 2015-03-24 Andrea Scharnhorst

In federated learning, benign participants aim to optimize a global model collaboratively. However, the risk of \textit{privacy leakage} cannot be ignored in the presence of \textit{semi-honest} adversaries. Existing research has focused…

机器学习 · 计算机科学 2024-02-29 Xiaojin Zhang , Lixin Fan , Siwei Wang , Wenjie Li , Kai Chen , Qiang Yang