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Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…

计算机视觉与模式识别 · 计算机科学 2021-03-10 Shaoguo Wen , Suiyi Ling , Junle Wang , Ximing Chen , Lizhi Fang , Yanqing Jing , Patrick Le Callet

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are…

软件工程 · 计算机科学 2019-04-22 Ruslan Rezin , Ilya Afanasyev , Manuel Mazzara , Victor Rivera

Science fiction and video games have long served as valuable tools for envisioning and inspiring future technological advancements. This position paper investigates the potential of Cyberpunk 2077, a popular science fiction video game, to…

人机交互 · 计算机科学 2023-09-26 Miguel Bordallo López , Constantino Álvarez Casado

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

As organisations move away from locally hosted computer services toward Cloud platforms, there is a corresponding need to ensure the forensic integrity of such instances. The primary reasons for concern are (i) the locus of responsibility,…

分布式、并行与集群计算 · 计算机科学 2024-05-13 George R. S. Weir , Andreas Aßmuth , Nicholas Jäger

Artificial intelligence (AI) makes decisions impacting our daily lives in an increasingly autonomous manner. Their actions might cause accidents, harm, or, more generally, violate regulations. Determining whether an AI caused a specific…

人工智能 · 计算机科学 2023-08-14 Johannes Schneider , Frank Breitinger

We introduce some preliminaries about game theory and information security. Then surveying a subset of the literature, we identify opportunities for future research.

密码学与安全 · 计算机科学 2021-03-24 Erick Galinkin

Digital forensic is now an unavoidable part for securing the digital world from identity theft. Higher order of crimes, dealing with a massive database is really very challenging problem for any intelligent system. Biometric is a better…

计算机视觉与模式识别 · 计算机科学 2024-02-20 Asish Bera , Debotosh Bhattacharjee , Mita Nasipuri

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

人工智能 · 计算机科学 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

人工智能 · 计算机科学 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate…

密码学与安全 · 计算机科学 2026-05-15 Jiuming Jiang , Shidong Pan , Daniel W Woods , Jingjie Li

The number of cyber attacks has increased tremendously in the last few years. This resulted into both human and financial losses at the individual and organization levels. Recently, cyber-criminals are leveraging new skills and capabilities…

密码学与安全 · 计算机科学 2021-04-01 Jean-Paul A. Yaacoub , Hassan N. Noura , Ola Salman , Ali Chehab

Over the years, adversarial attempts against critical services have become more effective and sophisticated in launching low-profile attacks. This trend has always been concerning. However, an even more alarming trend is the increasing…

密码学与安全 · 计算机科学 2025-05-20 Javad Zandi , Lalchandra Rampersaud , Amin Kharraz

With camera resolution ever increasing and the need to rapidly recalibrate robotic platforms in less than ideal environments, there is a need for faster and more robust chessboard fiducial marker detectors. A new chessboard detector is…

计算机视觉与模式识别 · 计算机科学 2021-10-27 Peter Abeles

Object detectors are vulnerable to backdoor attacks. In contrast to classifiers, detectors possess unique characteristics, architecturally and in task execution; often operating in challenging conditions, for instance, detecting traffic…

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar

Verifying software correctness has always been an important and complicated task. Recently, formal proofs of critical properties of algorithms and even implementations are becoming practical. Currently, the most powerful automated proof…

计算机科学中的逻辑 · 计算机科学 2019-04-10 Michael Raskin , Christoph Welzel

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

人机交互 · 计算机科学 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research…

人机交互 · 计算机科学 2025-09-05 Gianmarco Tedeschi , Rune Kristian Lundedal Nielsen , Paolo Burelli