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In common-interest stochastic games all players receive an identical payoff. Players participating in such games must learn to coordinate with each other in order to receive the highest-possible value. A number of reinforcement learning…

人工智能 · 计算机科学 2011-06-28 R. I. Brafman , M. Tennenholtz

There have been recent efforts for incorporating Graph Neural Network models for learning full-stack solvers for constraint satisfaction problems (CSP) and particularly Boolean satisfiability (SAT). Despite the unique representational power…

机器学习 · 计算机科学 2019-03-06 Saeed Amizadeh , Sergiy Matusevych , Markus Weimer

The CAP theorem asserts a trilemma between consistency, availability, and partition tolerance. This paper introduces a rigorous automata-theoretic and economically grounded framework that reframes the CAP trade-off as a constraint…

计算机科学与博弈论 · 计算机科学 2025-07-04 Craig S Wright

We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multi-objective learning -- where learning guarantees must hold simultaneously over…

机器学习 · 计算机科学 2023-09-21 Nika Haghtalab , Michael I. Jordan , Eric Zhao

The Predict-Then-Optimize framework uses machine learning models to predict unknown parameters of an optimization problem from exogenous features before solving. This setting is common to many real-world decision processes, and recently it…

机器学习 · 计算机科学 2024-09-10 James Kotary , Vincenzo Di Vito , Jacob Cristopher , Pascal Van Hentenryck , Ferdinando Fioretto

Strategic classification studies learning settings in which individuals can modify their features, at a cost, in order to influence the classifier's decision. A central question is how the sample complexity of the induced (strategic)…

机器学习 · 计算机科学 2026-05-15 Yuval Filmus , Shay Moran , Elizaveta Nesterova , Nir Rosenfeld , Alexander Shlimovich

We introduce a unified probabilistic framework for solving sequential decision making problems ranging from Bayesian optimisation to contextual bandits and reinforcement learning. This is accomplished by a probabilistic model-based approach…

In this paper, a mathematical theory of learning is proposed that has many parallels with information theory. We consider Vapnik's General Setting of Learning in which the learning process is defined to be the act of selecting a hypothesis…

机器学习 · 计算机科学 2014-05-08 Ibrahim Alabdulmohsin

Learning from a partner who collects higher payoff is a frequently used working hypothesis in evolutionary game theory. One of the alternative dynamical rules is when the focal player prefers to follow the strategy choice of the majority in…

物理与社会 · 物理学 2018-09-14 Attila Szolnoki , Xiaojie Chen

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

计算机科学与博弈论 · 计算机科学 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…

理论经济学 · 经济学 2025-11-11 Daniele De luca

Complex systems in science and engineering sometimes exhibit behavior that changes across different regimes. Traditional global models struggle to capture the full range of this complex behavior, limiting their ability to accurately…

机器学习 · 计算机科学 2023-07-24 Okezzi F. Ukorigho , Opeoluwa Owoyele

We consider Cournot mean field games of controls, a model originally developed for the production of an exhaustible resource by a continuum of producers. We prove uniqueness of the solution under general assumptions on the price function.…

最优化与控制 · 数学 2024-10-30 Fabio Camilli , Mathieu Laurière , Qing Tang

The best algorithm for a computational problem generally depends on the "relevant inputs," a concept that depends on the application domain and often defies formal articulation. While there is a large literature on empirical approaches to…

机器学习 · 计算机科学 2016-09-06 Rishi Gupta , Tim Roughgarden

In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…

信息论 · 计算机科学 2014-04-15 Ahmed Douik , Sameh Sorour , Hamidou Tembine , Tareq Y. Al-Naffouri , Mohamed-Slim Alouini

A fundamental result of statistical learnig theory states that a concept class is PAC learnable if and only if it is a uniform Glivenko-Cantelli class if and only if the VC dimension of the class is finite. However, the theorem is only…

机器学习 · 计算机科学 2011-08-11 Vladimir Pestov

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we…

最优化与控制 · 数学 2014-12-03 Steven Perkins , Panayotis Mertikopoulos , David S. Leslie

We consider the problem of classification using similarity/distance functions over data. Specifically, we propose a framework for defining the goodness of a (dis)similarity function with respect to a given learning task and propose…

机器学习 · 计算机科学 2015-03-19 Purushottam Kar , Prateek Jain

We study the fundamental problem of learning an unknown object from data using a prescribed model class. We introduce a unified framework that accommodates objects in arbitrary Hilbert spaces, general (possibly vector-valued) random linear…

机器学习 · 计算机科学 2026-03-09 Ben Adcock , Juan M. Cardenas , Nick Dexter

Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…

机器学习 · 计算机科学 2025-10-20 Chanuka A. S. Hewa Kaluannakkage , Rajkumar Buyya