相关论文: From Helmut J\"urgensen's Former Students: The Gam…
In university programs and curricula, in general we react to the need to meet market needs. We respond to market stimulus, or at least try to do so. Consider now an inverted view. Consider our data and perspectives in university programs as…
We will outline our ideas for teaching in the core mathematics disciplines. They are based on our own experience in teaching at a number of universities in the USA, as well as in Europe. While some of the core ideas stay and have stayed…
This paper presents a student-led activity designed to explore the use of statistical software in academic research across economics, political science, and statistics. Students reviewed replication files from major journals and…
Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately…
The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate…
When we think of how we use smartphones, e-commerce, collaboration platforms, LLMs, etc., most of our interactions with computers are interactive and often urgent. Similar trends of interactivity and urgency are coming to HPC, with…
A new statistical based model approach to characterize a user's behavior in an Internet access link is presented. The real patterns of Internet traffic in a heterogeneous Campus Network are studied. We find three clearly different patterns…
We study the market selection hypothesis in complete financial markets, populated by heterogeneous agents. We allow for a rich structure of heterogeneity: individuals may differ in their beliefs concerning the economy, information and…
In 2015, the CCC co-sponsored an industry round table that produced the document "The Future of Computing Research: Industry-Academic Collaborations". Since then, several important trends in computing research have emerged, and this…
The paper presents a bibliometric analysis on the topic of Information Technology (IT) in the field of Educational Sciences, aimed at envisioning the research emerging trends. The ERIC data base is used as a consultation source; the results…
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…
The aim of this study is to assess the impact of information technology (IT) on university graduates in terms of employment development, which will aid in economic issues. This study uses a descriptive research methodology and a…
Data-driven decision making is serving and transforming education. We approached the problem of predicting students' performance by using multiple data sources which came from online courses, including one we created. Experimental results…
Financial markets investors are involved in many games -- they must interact with other agents to achieve their goals. Among them are those directly connected with their activity on markets but one cannot neglect other aspects that…
A learning environment, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
The formation and development of the human person is most influenced by the environment in which it lives, studies, works. Therefore, the problem of the creation of such a high-tech information and communication educational and scientific…
Computer science is seeing a decline in enrollment at all levels of education, including undergraduate and graduate study. This paper reports on the results of a study conducted at the University of Illinois at Urbana-Champaign which…
Online tools provide unique access to research students' study habits and problem-solving behavior. In MOOCs, this online data can be used to inform instructors and to provide automatic guidance to students. However, these techniques may…
We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix…
Today computers have become an integral part of life. However, most people's interaction with computers in on end-user-level. Computer engineers are needed while designing and developing a structure of computer systems, software and…