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相关论文: Micro- and Macro-Level Churn Analysis of Large-Sca…

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This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

Using big data to analyze consumer behavior can provide effective decision-making tools for preventing customer attrition (churn) in customer relationship management (CRM). Focusing on a CRM dataset with several different categories of…

机器学习 · 统计学 2021-07-14 Petra Posedel Šimović , Davor Horvatic , Edward W. Sun

Cloud mobile computing enables the offloading of computation-intensive applications from a mobile device to a cloud processor via a wireless interface. In light of the strong interplay between offloading decisions at the application layer…

分布式、并行与集群计算 · 计算机科学 2016-08-29 Shahrouz Khalili , Osvaldo Simeone

Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…

计算机科学与博弈论 · 计算机科学 2019-02-26 Jose Moura , David Hutchison

CTR prediction, which aims to estimate the probability that a user will click an item, plays a crucial role in online advertising and recommender system. Feature interaction modeling based and user interest mining based methods are the two…

信息检索 · 计算机科学 2021-06-09 Wei Guo , Rong Su , Renhao Tan , Huifeng Guo , Yingxue Zhang , Zhirong Liu , Ruiming Tang , Xiuqiang He

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

Deep learning solutions are being increasingly used in mobile applications. Although there are many open-source software tools for the development of deep learning solutions, there are no guidelines in one place in a unified manner for…

机器学习 · 计算机科学 2019-01-09 Abhishek Sehgal , Nasser Kehtarnavaz

Mobile cloud computing is envisioned as a promising approach to augment computation capabilities of mobile devices for emerging resource-hungry mobile applications. In this paper, we propose a game theoretic approach for achieving efficient…

网络与互联网体系结构 · 计算机科学 2016-11-18 Xu Chen

Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…

网络与互联网体系结构 · 计算机科学 2015-10-06 Xu Chen , Lei Jiao , Wenzhong Li , Xiaoming Fu

Walking speed estimation is an essential component of mobile apps in various fields such as fitness, transportation, navigation, and health-care. Most existing solutions are focused on specialized medical applications that utilize body-worn…

计算机与社会 · 计算机科学 2019-03-07 Aawesh Shrestha , Myounggyu Won

Customer churn describes terminating a relationship with a business or reducing customer engagement over a specific period. Two main business marketing strategies play vital roles to increase market share dollar-value: gaining new and…

机器学习 · 计算机科学 2023-04-24 David Hason Rudd , Huan Huo , Guandong Xu

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

We initiate the study of graph algorithms in the streaming setting on massive distributed and parallel systems inspired by practical data processing systems. The objective is to design algorithms that can efficiently process evolving graphs…

数据结构与算法 · 计算机科学 2025-01-20 Artur Czumaj , Gopinath Mishra , Anish Mukherjee

Churn prediction, or the task of identifying customers who are likely to discontinue use of a service, is an important and lucrative concern of firms in many different industries. As these firms collect an increasing amount of large-scale,…

机器学习 · 计算机科学 2015-12-22 Muhammad R. Khan , Johua Manoj , Anikate Singh , Joshua Blumenstock

The deployment of small cell networks is seen as a major feature of the next generation of wireless networks. In this paper, a novel approach for cell association in small cell networks is proposed. The proposed approach exploits new types…

网络与互联网体系结构 · 计算机科学 2015-12-04 Nima Namvar , Walid Saad , Behrouz Maham

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

计算机科学与博弈论 · 计算机科学 2012-09-17 Samuel King Opoku

Advances in smartphone technology have promoted the rapid development of mobile apps. However, the availability of a huge number of mobile apps in application stores has imposed the challenge of finding the right apps to meet the user…

信息检索 · 计算机科学 2016-05-26 Bin Liu , Yao Wu , Neil Zhenqiang Gong , Junjie Wu , Hui Xiong , Martin Ester

This paper investigates a cellular edge caching problem under a very large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), conventional caching algorithms are inapplicable as their complexity…

网络与互联网体系结构 · 计算机科学 2018-03-30 Hyesung Kim , Jihong Park , Mehdi Bennis , Seong-Lyun Kim , Mérouane Debbah

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…

人机交互 · 计算机科学 2016-11-28 Teemu Kämäräinen , Matti Siekkinen , Antti Ylä-Jääski , Wenxiao Zhang , Pan Hui