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Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

计算机科学与博弈论 · 计算机科学 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

人机交互 · 计算机科学 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

Determining an individual's strategic reasoning capability based solely on choice data is a complex task. This complexity arises because sophisticated players might have non-equilibrium beliefs about others, leading to non-equilibrium…

综合经济学 · 经济学 2026-02-04 Wei James Chen , Meng-Jhang Fong , Po-Hsuan Lin

I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with failures, and (c) specification of mechanisms.

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The presence or absence of winner-loser effects is a widely discussed phenomenon across both sports and psychology research. Investigation of such effects is often hampered by the limited availability of data. Online chess has exploded in…

应用统计 · 统计学 2025-08-12 Adam Gee , Sydney O. Seese , James P. Curley , Owen G. Ward

Resource allocation in adversarial environments is a fundamental challenge across various domains, from corporate competition to military strategy. This article examines the impact of compromising an opponent's strategic intent in the…

计算机科学与博弈论 · 计算机科学 2024-10-03 Gilberto Diaz-Garcia , Keith Paarporn , Jason R. Marden

This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…

多智能体系统 · 计算机科学 2026-03-04 Yue Guan , Dipankar Maity , Panagiotis Tsiotras

The widespread popularity of Pok\'emon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixed methods study of the geography of Pok\'emon GO that…

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making…

计算机科学与博弈论 · 计算机科学 2021-11-04 Edwin Ho , Arvind Rajagopalan , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

We describe a contest in variable selection which was part of a statistics course for graduate students. In particular, the possibility to create a contest themselves offered an additional challenge for more advanced students. Since working…

其他统计学 · 统计学 2018-09-13 Sam Doerken , Martin Schumacher , Franz Baumdicker

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

应用统计 · 统计学 2014-03-24 Sears Merritt , Aaron Clauset

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Pegah Rahimian , Laszlo Toka

The present work aims to improve the existing analysis on the performance of professional basketball players presenting a methodology to measure its performance and regularity.

应用统计 · 统计学 2015-01-15 Román Salmerón-Gómez , Samuel Gómez-Haro

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

应用统计 · 统计学 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial…

计算机视觉与模式识别 · 计算机科学 2020-04-16 Adrià Arbués-Sangüesa , Adrián Martín , Javier Fernández , Coloma Ballester , Gloria Haro

The latest research in expertise assessment of soccer players has affirmed the importance of perceptual skills (especially for decision making) by focusing either on high experimental control or on a realistic presentation. To assess the…

人机交互 · 计算机科学 2021-01-07 Benedikt Hosp , Florian Schultz , Oliver Höner , Enkelejda Kasneci