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相关论文: Esports Athletes and Players: a Comparative Study

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Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

计算机视觉与模式识别 · 计算机科学 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

人机交互 · 计算机科学 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…

量子物理 · 物理学 2009-11-10 Adrian P. Flitney , Derek Abbott

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

We introduce General Lotto games with Scouts: a General Lotto game with asymmetric information. There are two players, Red and Blue, who both allocate resources to a field. However, scouting capabilities afford Blue to gain information,…

计算机科学与博弈论 · 计算机科学 2024-04-10 Jan-Tino Brethouwer , Bart van Ginkel , Roy Lindelauf

We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…

应用统计 · 统计学 2025-12-03 Prathamesh Anwekar , Kaushal Kirpekar , Mahesh B , Sainath Bitragunta

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

图形学 · 计算机科学 2025-07-10 Arjun Madhusudan , Benjamin Watson

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

网络与互联网体系结构 · 计算机科学 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behavior, which can be exploited, for instance, in marketing…

社会与信息网络 · 计算机科学 2020-06-02 Enrica Loria , Johanna Pirker , Anders Drachen , Annapaola Marconi

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

机器学习 · 计算机科学 2021-12-15 Aline Normoyle , Shane T. Jensen

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

统计方法学 · 统计学 2025-07-14 Mark E. Glickman

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…

密码学与安全 · 计算机科学 2020-04-28 Tim Witschel , Christian Wressnegger

The quest for understanding the complex phenomena of the world has led to the development of various fields of science, each with its own methods, models, and assumptions. However, sometimes these fields can intersect and inspire each…

物理与社会 · 物理学 2024-02-22 Arnab Kumar Maity

In the sport of cricket, variations in a player's batting ability can usually be measured on one of two scales. Short-term changes in ability that are observed during a single innings, and long-term changes that are witnessed between…

应用统计 · 统计学 2019-03-19 Oliver G. Stevenson , Brendon J. Brewer

Deep learning technology is making great progress in solving the challenging problems of artificial intelligence, hence machine learning based on artificial neural networks is in the spotlight again. In some areas, artificial intelligence…

人工智能 · 计算机科学 2020-02-27 Okyu Kwon

In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…

最优化与控制 · 数学 2018-02-21 Víctor Blanco , Román Salmerón , Samuel Gómez-Haro

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

计算机科学与博弈论 · 计算机科学 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

应用统计 · 统计学 2017-11-17 Luca Pappalardo , Paolo Cintia

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

机器学习 · 计算机科学 2021-01-15 Paul Garnier , Théophane Gregoir