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相关论文: Baselines for Reinforcement Learning in Text Games

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The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

计算与语言 · 计算机科学 2018-01-09 Mikuláš Zelinka

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for…

计算与语言 · 计算机科学 2018-05-21 Ghulam Ahmed Ansari , Sagar J P , Sarath Chandar , Balaraman Ravindran

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

计算与语言 · 计算机科学 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

人工智能 · 计算机科学 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

计算与语言 · 计算机科学 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language…

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…

人工智能 · 计算机科学 2021-09-21 Philip Osborne , Heido Nõmm , Andre Freitas

We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of generated text-based games of varying difficulty where the…

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…

计算与语言 · 计算机科学 2021-05-03 Shunyu Yao , Karthik Narasimhan , Matthew Hausknecht

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…

人工智能 · 计算机科学 2020-12-07 Sahith Dambekodi , Spencer Frazier , Prithviraj Ammanabrolu , Mark O. Riedl

Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…

机器学习 · 计算机科学 2021-06-16 Keerthiram Murugesan , Subhajit Chaudhury , Kartik Talamadupula

Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We…

人工智能 · 计算机科学 2023-08-04 Christopher Cui , Xiangyu Peng , Mark Riedl

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

计算与语言 · 计算机科学 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Deep reinforcement learning (RL) has achieved outstanding results in recent years, which has led a dramatic increase in the number of methods and applications. Recent works are exploring learning beyond single-agent scenarios and…

计算机科学与博弈论 · 计算机科学 2020-02-03 Yunlong Lu , Kai Yan

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of…

Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with…

机器学习 · 计算机科学 2021-07-22 Kevin Eloff , Herman A. Engelbrecht

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

计算与语言 · 计算机科学 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan
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