English

Using reinforcement learning to learn how to play text-based games

Computation and Language 2018-01-09 v1

Abstract

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based games with multiple endings and rewards are a promising platform for this task, since their feedback allows us to employ reinforcement learning techniques to jointly learn text representations and control policies. We present a general text game playing agent, testing its generalisation and transfer learning performance and showing its ability to play multiple games at once. We also present pyfiction, an open-source library for universal access to different text games that could, together with our agent that implements its interface, serve as a baseline for future research.

Keywords

Cite

@article{arxiv.1801.01999,
  title  = {Using reinforcement learning to learn how to play text-based games},
  author = {Mikuláš Zelinka},
  journal= {arXiv preprint arXiv:1801.01999},
  year   = {2018}
}

Comments

Master thesis

R2 v1 2026-06-22T23:38:02.351Z