English

TextWorld: A Learning Environment for Text-based Games

Machine Learning 2019-11-11 v2 Computation and Language Machine Learning

Abstract

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose features and challenges we have analyzed. More significantly, it enables users to handcraft or automatically generate new games. Its generative mechanisms give precise control over the difficulty, scope, and language of constructed games, and can be used to relax challenges inherent to commercial text games like partial observability and sparse rewards. By generating sets of varied but similar games, TextWorld can also be used to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.

Keywords

Cite

@article{arxiv.1806.11532,
  title  = {TextWorld: A Learning Environment for Text-based Games},
  author = {Marc-Alexandre Côté and Ákos Kádár and Xingdi Yuan and Ben Kybartas and Tavian Barnes and Emery Fine and James Moore and Ruo Yu Tao and Matthew Hausknecht and Layla El Asri and Mahmoud Adada and Wendy Tay and Adam Trischler},
  journal= {arXiv preprint arXiv:1806.11532},
  year   = {2019}
}

Comments

Presented at the Computer Games Workshop at IJCAI 2018, Stockholm

R2 v1 2026-06-23T02:46:21.207Z