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相关论文: An Incremental Truth Inference Approach to Aggrega…

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How to take multiple factors into account when evaluating a Game with a Purpose? How is player behaviour or participation influenced by different incentives? How does player engagement impact their accuracy in solving tasks? In this paper,…

人机交互 · 计算机科学 2018-11-21 Gloria Re Calegari , Irene Celino

With the rise of linked data and knowledge graphs, the need becomes compelling to find suitable solutions to increase the coverage and correctness of datasets, to add missing knowledge and to identify and remove errors. Several approaches -…

人机交互 · 计算机科学 2018-11-08 Gloria Re Calegari , Andrea Fiano , Irene Celino

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

人机交互 · 计算机科学 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within…

系统与控制 · 电气工程与系统科学 2025-11-11 Jingqi Li , Anand Siththaranjan , Somayeh Sojoudi , Claire Tomlin , Andrea Bajcsy

Crowdsourcing has become an efficient paradigm for performing large scale tasks. Truth discovery and incentive mechanism are fundamentally important for the crowdsourcing system. Many truth discovery methods and incentive mechanisms for…

计算机科学与博弈论 · 计算机科学 2019-02-12 Lingyun Jiang , Xiaofu Niu , Jia Xu , Dejun Yang , Lijie Xu

We consider crowdsourcing problems where the users are asked to provide evaluations for items; the user evaluations are then used directly, or aggregated into a consensus value. Lacking an incentive scheme, users have no motive in making…

计算机科学与博弈论 · 计算机科学 2017-05-09 Luca de Alfaro , Marco Faella , Vassilis Polychronopoulos , Michael Shavlovsky

This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…

人工智能 · 计算机科学 2024-10-10 Shashank Yadav , Rohan Tomar , Garvit Jain , Chirag Ahooja , Shubham Chaudhary , Charles Elkan

Modern decision making tools are based on statistical analysis of abundant data, which is often collected by querying multiple individuals. We consider data collection through crowdsourcing, where independent and self-interested agents,…

计算机科学与博弈论 · 计算机科学 2017-04-19 Boi Faltings , Radu Jurca , Goran Radanovic

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

人机交互 · 计算机科学 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Crowd-sourcing is a cheap and popular means of creating training and evaluation datasets for machine learning, however it poses the problem of `truth inference', as individual workers cannot be wholly trusted to provide reliable…

机器学习 · 计算机科学 2019-02-26 Yuan Li , Benjamin I. P. Rubinstein , Trevor Cohn

Existing works for truth discovery in categorical data usually assume that claimed values are mutually exclusive and only one among them is correct. However, many claimed values are not mutually exclusive even for functional predicates due…

数据库 · 计算机科学 2019-04-24 Woohwan Jung , Younghoon Kim , Kyuseok Shim

Every day, we judge the probability of propositions. When we communicate graded confidence (e.g. "I am 90% sure"), we enable others to gauge how much weight to attach to our judgment. Ideally, people should share their judgments to reach…

定量方法 · 定量生物学 2025-01-10 Patrick Stinson , Jasper van den Bosch , Trenton Jerde , Nikolaus Kriegeskorte

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

人工智能 · 计算机科学 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

We consider a crowdsourcing data acquisition scenario, such as federated learning, where a Center collects data points from a set of rational Agents, with the aim of training a model. For linear regression models, we show how a payment…

机器学习 · 计算机科学 2019-09-02 Adam Richardson , Aris Filos-Ratsikas , Boi Faltings

Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…

多智能体系统 · 计算机科学 2021-01-25 Tabish Rashid , Cheng Zhang , Kamil Ciosek

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

人工智能 · 计算机科学 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

机器学习 · 计算机科学 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

机器学习 · 计算机科学 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

The process of gathering ground truth data through human annotation is a major bottleneck in the use of information extraction methods for populating the Semantic Web. Crowdsourcing-based approaches are gaining popularity in the attempt to…

人机交互 · 计算机科学 2022-09-21 Anca Dumitrache , Oana Inel , Benjamin Timmermans , Carlos Ortiz , Robert-Jan Sips , Lora Aroyo , Chris Welty
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