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The min-knapsack problem with compactness constraints extends the classical knapsack problem, in the case of ordered items, by introducing a restriction ensuring that they cannot be too far apart. This problem has applications in…

最优化与控制 · 数学 2025-04-28 Hubert Villuendas , Mathieu Besançon , Jérôme Malick

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

机器学习 · 计算机科学 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

The canonical approach to video-and-language learning (e.g., video question answering) dictates a neural model to learn from offline-extracted dense video features from vision models and text features from language models. These feature…

计算机视觉与模式识别 · 计算机科学 2021-02-12 Jie Lei , Linjie Li , Luowei Zhou , Zhe Gan , Tamara L. Berg , Mohit Bansal , Jingjing Liu

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

机器学习 · 计算机科学 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

We consider the Bilevel Knapsack with Interdiction Constraints, an extension of the classic 0-1 knapsack problem formulated as a Stackelberg game with two agents, a leader and a follower, that choose items from a common set and hold their…

计算机科学与博弈论 · 计算机科学 2018-11-13 Federico Della Croce , Rosario Scatamacchia

Suppose that in a given planar circular region, there are some smart mobile evaders and we would like to find them using sweeping agents. We assume that each agent has a line sensor of length 2r. We propose procedures for designing…

多智能体系统 · 计算机科学 2020-05-05 Roee M. Francos , Alfred M. Bruckstein

Discovering frequent itemset is a key difficulty in significant data mining applications, such as the discovery of association rules, strong rules, episodes, and minimal keys. The problem of developing models and algorithms for multilevel…

数据库 · 计算机科学 2012-09-28 Pratima Gautam , Rahul Shukla

Shapley values are great analytical tools in game theory to measure the importance of a player in a game. Due to their axiomatic and desirable properties such as efficiency, they have become popular for feature importance analysis in data…

机器学习 · 计算机科学 2020-10-26 Ramin Okhrati , Aldo Lipani

Answer Set Programming (ASP) is a truly-declarative programming paradigm proposed in the area of non-monotonic reasoning and logic programming, that has been recently employed in many applications. The development of efficient ASP systems…

人工智能 · 计算机科学 2020-02-19 Marco Maratea , Luca Pulina , Francesco Ricca

We consider manipulation problems in constrained and cluttered settings, which require several regrasps at unknown locations. We propose to inform an optimization-based task and motion planning (TAMP) solver with possible regrasp areas and…

机器人学 · 计算机科学 2025-07-17 Svetlana Levit , Marc Toussaint

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…

计算机科学中的逻辑 · 计算机科学 2021-06-01 Christel Baier , Norine Coenen , Bernd Finkbeiner , Florian Funke , Simon Jantsch , Julian Siber

While test-time reasoning enables language models (LMs) to tackle complex tasks, searching or planning in natural language can be slow, costly, and error-prone. But even when LMs struggle to emulate the precise reasoning steps needed to…

计算与语言 · 计算机科学 2025-08-11 Gabriel Grand , Joshua B. Tenenbaum , Vikash K. Mansinghka , Alexander K. Lew , Jacob Andreas

Upgradeability problems are a critical issue in modern operating systems. The problem consists in finding the "best" solution according to some criteria, to install, remove or upgrade packages in a given installation. This is a difficult…

计算机科学中的逻辑 · 计算机科学 2010-07-08 Claude Michel , Michel Rueher

A common problem when using model predictive control (MPC) in practice is the satisfaction of safety specifications beyond the prediction horizon. While theoretical works have shown that safety can be guaranteed by enforcing a suitable…

机器人学 · 计算机科学 2025-07-09 Ji Yin , Oswin So , Eric Yang Yu , Chuchu Fan , Panagiotis Tsiotras

The use of machine learning algorithms to address classification problems is on the rise in many research areas. The current study is aimed at testing the potential of using such algorithms to auto-select the best solvers for transport…

机器学习 · 计算机科学 2019-06-21 Jinzhao Chen , Japan K. Patel , Richard Vasques

It is well known that we can use structural proof theory to refine, or generalize, existing paradigmatic computational primitives, or to discover new ones. Under such a point of view we keep developing a programme whose goal is establishing…

计算机科学中的逻辑 · 计算机科学 2012-12-20 Luca Roversi

A wide range of computer vision algorithms rely on identifying sparse interest points in images and establishing correspondences between them. However, only a subset of the initially identified interest points results in true…

计算机视觉与模式识别 · 计算机科学 2019-08-20 Titus Cieslewski , Konstantinos G. Derpanis , Davide Scaramuzza

Neural Networks are used today in numerous security- and safety-relevant domains and are, as such, a popular target of attacks that subvert their classification capabilities, by manipulating the network parameters. Prior work has introduced…

机器学习 · 计算机科学 2021-09-10 Amel Nestor Docena , Thomas Wahl , Trevor Pearce , Yunsi Fei

Solutions to math word problems (MWPs) with step-by-step explanations are valuable, especially in education, to help students better comprehend problem-solving strategies. Most existing approaches only focus on obtaining the final correct…

计算与语言 · 计算机科学 2023-06-02 Mengxue Zhang , Zichao Wang , Zhichao Yang , Weiqi Feng , Andrew Lan

Humans work together to solve common problems by having discussions, explaining, and agreeing or disagreeing with each other. Similarly, if a system can have discussions with humans when solving tasks, it can improve the system's…

计算与语言 · 计算机科学 2024-01-31 Masahiro Kaneko , Graham Neubig , Naoaki Okazaki