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This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data from Wikipedia articles, OpenStreetMap and images from…

人工智能 · 计算机科学 2018-02-20 Gabriella A. B. Barros , Michael Cerny Green , Antonios Liapis , Julian Togelius

Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models…

人机交互 · 计算机科学 2021-10-13 Jichen Zhu , Magy Seif El-Nasr

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

Process discovery studies ways to use event data generated by business processes and recorded by IT systems to construct models that describe the processes. Existing discovery algorithms are predominantly concerned with constructing process…

多智能体系统 · 计算机科学 2023-07-24 Andrei Tour , Artem Polyvyanyy , Anna Kalenkova , Arik Senderovich

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

人工智能 · 计算机科学 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Creating data stories from raw data is challenging due to humans' limited attention spans and the need for specialized skills. Recent advancements in large language models (LLMs) offer great opportunities to develop systems with autonomous…

人机交互 · 计算机科学 2024-08-08 Leixian Shen , Haotian Li , Yun Wang , Huamin Qu

Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data…

人机交互 · 计算机科学 2018-06-01 Gabriella A. B. Barros , Michael Cerny Green , Antonios Liapis , Julian Togelius

This paper is concerned with the problem of designing agents able to dynamically select information from multiple data sources in order to tackle tasks that involve tracking a target behavior while optimizing a reward. We formulate this…

最优化与控制 · 数学 2021-06-11 Émiland Garrabé , Giovanni Russo

With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an…

We show open games cover extensive form games with both perfect and imperfect information. Doing so forces us to address two current weaknesses in open games: the lack of a notion of player and their agency within open games, and the lack…

计算机科学与博弈论 · 计算机科学 2022-11-04 Matteo Capucci , Neil Ghani , Jérémy Ledent , Fredrik Nordvall Forsberg

Data agents are an emerging paradigm that leverages large language models (LLMs) and tool-using agents to automate data management, preparation, and analysis tasks. However, the term "data agent" is currently used inconsistently, conflating…

数据库 · 计算机科学 2026-02-05 Yuyu Luo , Guoliang Li , Ju Fan , Nan Tang

As data continues to grow in scale and complexity, preparing, transforming, and analyzing it remains labor-intensive, repetitive, and difficult to scale. Since data contains knowledge and AI learns knowledge from it, the alignment between…

人工智能 · 计算机科学 2025-10-07 Yanjie Fu , Dongjie Wang , Wangyang Ying , Xinyuan Wang , Xiangliang Zhang , Huan Liu , Jian Pei

This paper introduces a new concept. We intend to give life to a software agent. A software agent is a computer program that acts on a user's behalf. We put a DNA inside the agent. DNA is a simple text, a whole roadmap of a network of…

多智能体系统 · 计算机科学 2023-03-28 Arash Vaezi

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

计算与语言 · 计算机科学 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

In the light of recent advances in embodied data visualizations, we aim to shed light on agency in the context of data visualization. To do so, we introduce Data Agency and Data-Agent Interplay as potential terms and research focus.…

人机交互 · 计算机科学 2024-02-08 Sarah Schömbs , Jorge Goncalves , Wafa Johal

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

人工智能 · 计算机科学 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

Recent advancements in the field of AI agents have impacted the way we work, enabling greater automation and collaboration between humans and agents. In the data visualization field, multi-agent systems can be useful for employing agents…

人工智能 · 计算机科学 2025-09-03 Anton Wolter , Georgios Vidalakis , Michael Yu , Ankit Grover , Vaishali Dhanoa

The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent.…

计算机科学与博弈论 · 计算机科学 2009-03-03 Rustam Tagiew
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