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Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such…

多智能体系统 · 计算机科学 2023-08-30 Constantin-Valentin Pal , Florin Leon , Marcin Paprzycki , Maria Ganzha

Large Language Model (LLM) agents, acting on their users' behalf to manipulate and analyze data, are likely to become the dominant workload for data systems in the future. When working with data, agents employ a high-throughput process of…

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We…

World wide technological advancement has brought in a widespread change in adoption and utilization of open source tools. Since, most of the organizations across the globe deal with a large amount of data to be updated online and…

数据库 · 计算机科学 2012-10-04 Sharon Christa , K. Lakshmi Madhuri , V. Suma

End-to-end neural approaches are becoming increasingly common in conversational scenarios due to their promising performances when provided with sufficient amount of data. In this paper, we present a novel methodology to address the…

计算与语言 · 计算机科学 2019-10-17 Sourabh Majumdar , Serra Sinem Tekiroglu , Marco Guerini

Mobile Agent is a type of software system which acts "intelligently" on one's behalf with the feature of autonomy, learning ability and most importantly mobility. Now mobile agents are gaining interest in the research community. In this…

其他计算机科学 · 计算机科学 2012-10-18 Yashpal Singh , Kapil Gulati , S. Niranjan

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Data exfiltration is a growing problem for business who face costs related to the loss of confidential data as well as potential extortion. This work presents a simple game theoretic model of network data exfiltration. In the model, the…

密码学与安全 · 计算机科学 2025-09-09 Tristan Caulfield

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Recent advances on large language models (LLMs) enable researchers and developers to build autonomous language agents that can automatically solve various tasks and interact with environments, humans, and other agents using natural language…

This paper introduces a system using generative AI agents to create tip sheets for investigative data reporting. Our system employs three specialized agents--an analyst, a reporter, and an editor--to collaboratively generate and refine tips…

人工智能 · 计算机科学 2024-09-12 Joris Veerbeek , Nicholas Diakopoulos

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative…

The rapid advancement of Large Language Models (LLMs) has driven novel applications across diverse domains, with LLM-based agents emerging as a crucial area of exploration. This survey presents a comprehensive analysis of LLM-based agents…

人工智能 · 计算机科学 2025-11-25 Ke Chen , Peiran Wang , Yaoning Yu , Xianyang Zhan , Haohan Wang

We represent agents as sets of strings. Each string encodes a potential interaction with another agent or environment. We represent the total set of dynamics between two agents as the intersection of their respective strings, we prove…

信息论 · 计算机科学 2015-03-19 Samuel Epstein , Margrit Betke

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Modern AI systems are complex workflows containing multiple components and data sources. Data provenance provides the ability to interrogate and potentially explain the outputs of these systems. However, provenance is often too detailed and…

人机交互 · 计算机科学 2025-07-25 Jan-Christoph Kalo , Fina Polat , Shubha Guha , Paul Groth

This paper is concerned with the problem of designing, from data, agents that are able to craft their behavior from a number of contributors in order to fulfill some agent-specific task. This is not necessarily known to the contributors.…

最优化与控制 · 数学 2020-11-04 Giovanni Russo

This paper introduces Data Stations, a new data architecture that we are designing to tackle some of the most challenging data problems that we face today: access to sensitive data; data discovery and integration; and governance and…

Generating user activity is a key capability for both evaluating security monitoring tools as well as improving the credibility of attacker analysis platforms (e.g., honeynets). In this paper, to generate this activity, we instrument each…

人工智能 · 计算机科学 2021-11-24 Alexandre Dey , Benjamin Costé , Éric Totel , Adrien Bécue

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld