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In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

人机交互 · 计算机科学 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

The problem of data synchronization arises in networked applications that require some measure of consistency. Indeed data synchronization approaches have demonstrated a significant potential for improving performance in various…

分布式、并行与集群计算 · 计算机科学 2023-03-31 Novak Boškov , Ari Trachtenberg , David Starobinski

In business domains, \textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on…

信息检索 · 计算机科学 2021-04-13 Qilin Deng , Kai Wang , Minghao Zhao , Zhene Zou , Runze Wu , Jianrong Tao , Changjie Fan , Liang Chen

Attracted by the inherent security and privacy protection of the blockchain, incorporating blockchain into Internet of Things (IoT) has been widely studied in these years. However, the mining process requires high computational power, which…

密码学与安全 · 计算机科学 2020-08-25 Xingjian Ding , Jianxiong Guo , Deying Li , Weili Wu

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

人机交互 · 计算机科学 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

The vision of the Internet-of-Things (IoT) embodies the seam- less discovery, configuration, and interoperability of networked devices in various settings, ranging from home automation and multimedia to autonomous vehicles and manufacturing…

分布式、并行与集群计算 · 计算机科学 2014-12-15 Filipe Campos , José Pereira

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

软件工程 · 计算机科学 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

人工智能 · 计算机科学 2025-10-09 Ksenija Lace , Marite Kirikova

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence…

计算机与社会 · 计算机科学 2026-02-25 Nordine Benkeltoum

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

The proliferation of the Internet of Things (IoT) has led to an explosion of data generated by interconnected devices, presenting both opportunities and challenges for intelligent decision-making in complex environments. Traditional…

机器学习 · 计算机科学 2024-04-08 Gaith Rjoub , Saidul Islam , Jamal Bentahar , Mohammed Amin Almaiah , Rana Alrawashdeh

In this article, we first survey the current situation of video processing on the edge for multimedia Internet-of-Things (M-IoT) systems in three typical scenarios, i.e., smart cities, satellite networks, and Internet-of-Vehicles. By…

多媒体 · 计算机科学 2018-05-15 Yang Cao , Zeyu Xu , Peng Qin , Tao Jiang

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón

We are currently observing emerging solutions to enable the Internet of Things (IoT). Efficient and feature rich IoT middeware platforms are key enablers for IoT. However, due to complexity, most of these middleware platforms are designed…

网络与互联网体系结构 · 计算机科学 2013-09-09 Charith Perera , Arkady Zaslavsky , Michael Compton , Peter Christen , Dimitrios Georgakopoulos

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

人机交互 · 计算机科学 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

Software testing is a crucial phase in software development, enabling the detection of issues and defects that may arise during the development process. Addressing these issues enhances software applications' quality, reliability, user…

One of the factors that limits the scale, performance, and sophistication of distributed applications is the difficulty of concurrently executing them on multiple distributed computing resources. In part, this is due to a poor understanding…

分布式、并行与集群计算 · 计算机科学 2016-02-22 Matteo Turilli , Feng Liu , Zhao Zhang , Andre Merzky , Michael Wilde , Jon Weissman , Daniel S. Katz , Shantenu Jha

IoT deployments have been growing manifold, encompassing sensors, networks, edge, fog and cloud resources. Despite the intense interest from researchers and practitioners, most do not have access to large-scale IoT testbeds for validation.…

分布式、并行与集群计算 · 计算机科学 2019-05-10 Shreyas Badiger , Shrey Baheti , Yogesh Simmhan