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Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

人机交互 · 计算机科学 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

Building elastic and scalable edge resources is an inevitable prerequisite for providing platform-based smart city services. Smart city services are delivered through edge computing to provide low-latency applications. However, edge…

密码学与安全 · 计算机科学 2024-09-13 Jin Wang

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

To a large extent, the deployment of edge computing (EC) can reduce the burden of the explosive growth of the Internet of things. As a powerful hub between the Internet of things and cloud servers, edge devices make the transmission of…

网络与互联网体系结构 · 计算机科学 2022-02-10 Peiying Zhang , Chunxiao Jiang , Xue Pang , Yi Qian

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

人机交互 · 计算机科学 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Artificial Intelligence (AI) is increasingly being used for generating digital assets, such as programming codes and images. Games composed of various digital assets are thus expected to be influenced significantly by AI. Leveraging public…

计算机与社会 · 计算机科学 2025-09-19 Seonbin Jo , Woo-Sung Jung , Jisung Yoon , Hyunuk Kim

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

神经与进化计算 · 计算机科学 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the…

图形学 · 计算机科学 2018-02-23 Stefan Eilemann , David Steiner , Renato Pajarola

The rapid advancement of Information and Communication Technologies is transforming Cultural Heritage access, experience, and preservation. However, many digital heritage applications lack interactivity, personalization, and adaptability,…

软件工程 · 计算机科学 2025-06-05 Federico Martusciello , Henry Muccini , Antonio Bucchiarone

Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for…

人工智能 · 计算机科学 2022-07-19 Guoqing Liu , Mengzhang Cai , Li Zhao , Tao Qin , Adrian Brown , Jimmy Bischoff , Tie-Yan Liu

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement…

人工智能 · 计算机科学 2024-11-19 Yonggang Jin , Ge Zhang , Hao Zhao , Tianyu Zheng , Jarvi Guo , Liuyu Xiang , Shawn Yue , Stephen W. Huang , Zhaofeng He , Jie Fu

Recent strides in interpretable machine learning (ML) research reveal that models exploit undesirable patterns in the data to make predictions, which potentially causes harms in deployment. However, it is unclear how we can fix these…

Stringent latency requirements in advanced Internet of Things (IoT) applications as well as an increased load on cloud data centers have prompted a move towards a more decentralized approach, bringing storage and processing of IoT data…

分布式、并行与集群计算 · 计算机科学 2018-10-22 Koustabh Dolui , Csaba Kiraly

As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

人工智能 · 计算机科学 2022-04-11 Jean-Baptiste Hervé , Christoph Salge