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Physical reasoning is a crucial aspect in the development of general AI systems, given that human learning starts with interacting with the physical world before progressing to more complex concepts. Although researchers have studied and…

人工智能 · 计算机科学 2023-12-19 Andrew Melnik , Robin Schiewer , Moritz Lange , Andrei Muresanu , Mozhgan Saeidi , Animesh Garg , Helge Ritter

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Brain computer interfaces (BCI) decode the electrophysiological signals from the brain into an action that is carried out by a computer or robotic device. Motor imagery BCIs (MI BCI) rely on the user s imagination of bodily movements,…

人机交互 · 计算机科学 2020-10-06 Nikki Leeuwis , Maryam Alimardani

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

软件工程 · 计算机科学 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation. This interest was fueled by introduction of efficient learning based algorithms…

人工智能 · 计算机科学 2020-06-16 Joe Booth , Vladimir Ivanov

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were…

图形学 · 计算机科学 2025-06-25 Maryam Riahi , Benjamin Watson

The primary objective is to teach a machine about human emotions, which has become an essential requirement in the field of social intelligence, also expedites the progress of human-machine interactions. The ability of a machine to…

音频与语音处理 · 电气工程与系统科学 2020-06-23 Sai Nikhil Chennoor , B. R. K. Madhur , Moujiz Ali , T. Kishore Kumar

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

计算机与社会 · 计算机科学 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

Observation is an essential tool for understanding and studying human behavior and mental states. However, coding human behavior is a time-consuming, expensive task, in which reliability can be difficult to achieve and bias is a risk.…

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

人工智能 · 计算机科学 2018-06-15 Frank G. Glavin , Michael G. Madden

Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms…

人机交互 · 计算机科学 2025-06-24 Berken Utku Demirel , Adnan Harun Dogan , Juliete Rossie , Max Moebus , Christian Holz

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

人机交互 · 计算机科学 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Humans navigate and understand complex visual environments by subconsciously quantifying what they see, a process known as visual enumeration. However, traditional studies using flat screens fail to capture the cognitive dynamics of this…

人机交互 · 计算机科学 2025-10-08 B. Sankar , Devottama Sen , Dibakar Sen

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…

人机交互 · 计算机科学 2022-03-24 Ben Boudaoud , Josef Spjut , Joohwan Kim

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Modeling personality is a challenging problem with applications spanning computer games, virtual assistants, online shopping and education. Many techniques have been tried, ranging from neural networks to computational cognitive…

多智能体系统 · 计算机科学 2017-12-12 Rafał Muszyński , Jun Wang

When performing data analysis, people often confront data sets containing missing values. We conducted an empirical study to understand the effects of visualizing those missing values on participants' decision-making processes while…

人机交互 · 计算机科学 2021-09-21 Hayeong Song , Yu Fu , Bahador Saket , John Stasko

Detailed exploration on Brain Computer Interface (BCI) and its recent trends has been done in this paper. Work is being done to identify objects, images, videos and their color compositions. Efforts are on the way in understanding speech,…

人机交互 · 计算机科学 2012-11-13 T. Kameswara Rao , M. Rajya Lakshmi , T. V. Prasad

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs…

人机交互 · 计算机科学 2025-07-08 Thomas Vase Schultz Volden , Paolo Burelli