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Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

Detecting and responding to novel situations in open-world environments is a key capability of human cognition and is a persistent problem for AI systems. In an open-world, novelties can appear in many different forms and may be easy or…

人工智能 · 计算机科学 2023-06-27 Vimukthini Pinto , Cheng Xue , Chathura Nagoda Gamage , Matthew Stephenson , Jochen Renz

Human memory exhibits significant vulnerability in cognitive tasks and daily life. Comparisons between visual working memory and new perceptual input (e.g., during cognitive tasks) can lead to unintended memory distortions. Previous studies…

神经元与认知 · 定量生物学 2025-07-31 Yuang Cao , Jiachen Zou , Chen Wei , Quanying Liu

Recently, great progress has been made in virtual reality(VR) research and application. However, virtual reality faces a big problem since its appearance, i.e. discomfort (nausea, stomach awareness, etc). Discomfort can be relieved by…

人机交互 · 计算机科学 2019-04-01 Wei Qionghua , Wang Hui , Wei Qiang

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

Continual learning has become a trending topic in machine learning. Recent studies have discovered an interesting phenomenon called loss of plasticity, referring to neural networks gradually losing the ability to learn new tasks. However,…

机器学习 · 计算机科学 2026-02-11 Tianhui Liu , Lili Mou

Memory simulators are used to estimate application performance on advanced memory systems, yet they may exhibit significant discrepancies compared to real hardware. This paper investigates two key questions: (1) what causes these…

硬件体系结构 · 计算机科学 2026-04-21 Pouya Esmaili-Dokht , Arash Yadegari , Victor Xirau , Julian Pavon , Adrian Cristal , Eduard Ayguade , Petar Radojkovic

Despite significant strides in visual quality assessment, the neural mechanisms underlying visual quality perception remain insufficiently explored. This study employed fMRI to examine brain activity during image quality assessment and…

多媒体 · 计算机科学 2024-04-30 Yiming Zhang , Ying Hu , Xiongkuo Min , Yan Zhou , Guangtao Zhai

This study examines the influence of perceived AI features on user motivation in virtual interactions. AI avatars, being disclosed as being an AI, or embodying specific genders, could be used in user-AI interactions. Leveraging insights…

人机交互 · 计算机科学 2024-08-01 Boele Visser , Peter van der Putten , Amirhossein Zohrehvand

The rise of machine learning has brought closer scrutiny to intelligent systems, leading to calls for greater transparency and explainable algorithms. We explore the effects of transparency on user perceptions of a working intelligent…

人机交互 · 计算机科学 2018-11-07 Aaron Springer , Steve Whittaker

Measuring GUI task difficulty is crucial for user behavior analysis and agent capability evaluation. Yet, existing benchmarks typically quantify difficulty based on motor actions (e.g., step counts), overlooking the cognitive demands…

人机交互 · 计算机科学 2025-11-13 Yiwen Yin , Zhian Hu , Xiaoxi Xu , Chun Yu , Xintong Wu , Wenyu Fan , Yuanchun Shi

Generative AI is being leveraged to solve a variety of computer-use tasks involving desktop applications. State-of-the-art systems have focused solely on improving accuracy on leading benchmarks. However, these systems are practically…

人工智能 · 计算机科学 2026-05-19 Reyna Abhyankar , Qi Qi , Yiying Zhang

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…

人机交互 · 计算机科学 2024-04-24 Mike Nkongolo , Jahrad Sewnath

We examine how users perceive the limitations of an AI system when it encounters a task that it cannot perform perfectly and whether providing explanations alongside its answers aids users in constructing an appropriate mental model of the…

计算与语言 · 计算机科学 2025-06-24 Judith Sieker , Simeon Junker , Ronja Utescher , Nazia Attari , Heiko Wersing , Hendrik Buschmeier , Sina Zarrieß

Optimizing human-AI interaction requires users to reflect on their own performance critically. Our paper examines whether people using AI to complete tasks can accurately monitor how well they perform. In Study 1, participants (N = 246)…

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

人机交互 · 计算机科学 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller