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Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

计算与语言 · 计算机科学 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions…

人工智能 · 计算机科学 2023-11-06 Manjie Xu , Guangyuan Jiang , Wei Liang , Chi Zhang , Yixin Zhu

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language.…

人工智能 · 计算机科学 2020-01-29 Prithviraj Ammanabrolu , Wesley Cheung , Dan Tu , William Broniec , Mark O. Riedl

Neural language model-based approaches to automated story generation suffer from two important limitations. First, language model-based story generators generally do not work toward a given goal or ending. Second, they often lose coherence…

计算与语言 · 计算机科学 2021-12-08 Louis Castricato , Spencer Frazier , Jonathan Balloch , Nitya Tarakad , Mark Riedl

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

软件工程 · 计算机科学 2021-03-15 Erik M. Fredericks , Byron DeVries

Automated plot generation is the challenge of generating a sequence of events that will be perceived by readers as the plot of a coherent story. Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot…

计算与语言 · 计算机科学 2022-12-20 Anbang Ye , Christopher Cui , Taiwei Shi , Mark O. Riedl

Story generation is a task that aims to automatically produce multiple sentences to make up a meaningful story. This task is challenging because it requires high-level understanding of semantic meaning of sentences and causality of story…

计算与语言 · 计算机科学 2021-02-08 Hong Chen , Raphael Shu , Hiroya Takamura , Hideki Nakayama

Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective communicators, entertainers, educators, and trainers. One of…

人工智能 · 计算机科学 2014-01-17 Mark Owen Riedl , Robert Michael Young

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Automated visual story generation aims to produce stories with corresponding illustrations that exhibit coherence, progression, and adherence to characters' emotional development. This work proposes a story generation pipeline to co-create…

人工智能 · 计算机科学 2023-01-10 Yuetian Chen , Ruohua Li , Bowen Shi , Peiru Liu , Mei Si

We propose a new task, called Story Visualization. Given a multi-sentence paragraph, the story is visualized by generating a sequence of images, one for each sentence. In contrast to video generation, story visualization focuses less on the…

计算机视觉与模式识别 · 计算机科学 2019-04-19 Yitong Li , Zhe Gan , Yelong Shen , Jingjing Liu , Yu Cheng , Yuexin Wu , Lawrence Carin , David Carlson , Jianfeng Gao

Despite recent successes of large pre-trained language models in solving reasoning tasks, their inference capabilities remain opaque. We posit that such models can be made more interpretable by explicitly generating interim inference rules,…

计算与语言 · 计算机科学 2021-06-07 Debjit Paul , Anette Frank

Generating high-quality stories spanning thousands of tokens requires competency across a variety of skills, from tracking plot and character arcs to keeping a consistent and engaging style. Due to the difficulty of sourcing labeled…

计算与语言 · 计算机科学 2025-09-09 Alexander Gurung , Mirella Lapata

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive…

计算与语言 · 计算机科学 2023-01-19 Pradyumna Tambwekar , Murtaza Dhuliawala , Lara J. Martin , Animesh Mehta , Brent Harrison , Mark O. Riedl

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

人机交互 · 计算机科学 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Task competition by robots is still off from being completely dependable and usable. One way a robot may decipher information given to it and accomplish tasks is by utilizing FOON, which stands for functional object-oriented network. The…

机器人学 · 计算机科学 2022-11-16 Raj Patel

We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…

计算与语言 · 计算机科学 2018-05-15 Angela Fan , Mike Lewis , Yann Dauphin

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

计算与语言 · 计算机科学 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli
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