Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary algorithms to be applied to this domain for intelligently constructing game narratives. This paper describes a conceptual procedure for applying genetic improvement to a grammar-driven procedural narrative within the context of a browser-based game.
@article{arxiv.2103.06935,
title = {(Genetically) Improving Novelty in Procedural Story Generation},
author = {Erik M. Fredericks and Byron DeVries},
journal= {arXiv preprint arXiv:2103.06935},
year = {2021}
}