English

(Genetically) Improving Novelty in Procedural Story Generation

Software Engineering 2021-03-15 v1

Abstract

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary algorithms to be applied to this domain for intelligently constructing game narratives. This paper describes a conceptual procedure for applying genetic improvement to a grammar-driven procedural narrative within the context of a browser-based game.

Keywords

Cite

@article{arxiv.2103.06935,
  title  = {(Genetically) Improving Novelty in Procedural Story Generation},
  author = {Erik M. Fredericks and Byron DeVries},
  journal= {arXiv preprint arXiv:2103.06935},
  year   = {2021}
}
R2 v1 2026-06-24T00:01:41.612Z