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Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences

Artificial Intelligence 2025-03-14 v2 Graphics Human-Computer Interaction Machine Learning

Abstract

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.

Keywords

Cite

@article{arxiv.2501.08552,
  title  = {Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences},
  author = {Aniruddha Srinivas Joshi},
  journal= {arXiv preprint arXiv:2501.08552},
  year   = {2025}
}

Comments

Published in Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP 2025 https://www.scitepress.org/PublicationsDetail.aspx?ID=LfPv9Lfiya8=&t=1

R2 v1 2026-06-28T21:06:43.621Z