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The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

At the start of the higher education curriculum, the conceptualization of local approximation objects of a function requires the articulation of knowledge and skills from Functional Analysis and Topology. In the study of functions, a number…

历史与综述 · 数学 2023-10-27 Fatma Belhaj Amor

The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…

社会与信息网络 · 计算机科学 2019-04-05 Abdulelah Abuabat , Peter Brusilovsky

This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups. The first…

计算机与社会 · 计算机科学 2018-05-31 Michalis Xenos

Instructional labs are widely seen as a unique, albeit expensive, way to teach scientific content. We measured the effectiveness of introductory lab courses at achieving this educational goal across nine different lab courses at three very…

物理教育 · 物理学 2018-09-05 N. G. Holmes , Jack Olsen , James L. Thomas , Carl E. Wieman

This study investigates the effectiveness of Google Workspace in fostering collaboration within academic settings, specifically at the University of Makati. The aim is to evaluate its role in enhancing blended learning practices and…

计算机与社会 · 计算机科学 2025-05-19 Alexander Pahayahay

This study explores how pre- and post-assessments shape learning outcomes in an Introductory Real Analysis course. Pre-assessments act as learning roadmaps, highlighting prior knowledge and guiding student focus, while post-assessments…

历史与综述 · 数学 2025-05-29 Chamila Malagoda Gamage

The paper reports on an ongoing research project into the development of "Mobile Academy", an Android-based mobile learning (mLearning) application (app). The project comprises three major phases: requirement analysis, application…

计算机与社会 · 计算机科学 2017-08-17 Mahdi H. Miraz , Sajid Khan , Monir Bhuiyan , Peter Excell

Active learning - a class of algorithms that iteratively searches for the most informative samples to include in a training dataset - has been shown to be effective at annotating data for image classification. However, the use of active…

计算机视觉与模式识别 · 计算机科学 2018-01-17 Chieh-Chi Kao , Teng-Yok Lee , Pradeep Sen , Ming-Yu Liu

Although the use of active learning to increase learners' engagement has recently been introduced in a variety of methods, empirical experiments are lacking. In this study, we attempted to align two experiments in order to (1) make a…

机器学习 · 计算机科学 2020-11-10 Jaeseo Lim , Hwiyeol Jo , Byoung-Tak Zhang , Jooyong Park

This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…

This paper introduces intermittent learning - the goal of which is to enable energy harvested computing platforms capable of executing certain classes of machine learning tasks effectively and efficiently. We identify unique challenges to…

机器学习 · 计算机科学 2019-12-17 Seulki Lee , Bashima Islam , Yubo Luo , Shahriar Nirjon

Preference-based learning of reward functions, where the reward function is learned using comparison data, has been well studied for complex robotic tasks such as autonomous driving. Existing algorithms have focused on learning reward…

机器人学 · 计算机科学 2021-03-05 Sydney M. Katz , Amir Maleki , Erdem Bıyık , Mykel J. Kochenderfer

This is a report on a qualitative study of students' learning where a physics computer simulation session is used to supplement lectures on the topic. Drawing on phenomenography as the analytical framework, the students' learning-focuses…

物理教育 · 物理学 2007-05-23 Ake Ingerman , Cedric Linder , Delia Marshall

This paper aims to present an online placement test. It is based on the Item Response Theory to provide relevant estimates of learner competences. The proposed test is the entry point of our e-Learning system. It gathers the learner…

计算机与社会 · 计算机科学 2014-11-20 Farid Merrouch , Meriem Hnida , Mohammed Khalidi Idrissi , Samir Bennani

Points-based rewards programs are a prevalent way to incentivize customer loyalty; in these programs, customers who make repeated purchases from a seller accumulate points, working toward eventual redemption of a free reward. These programs…

机器学习 · 计算机科学 2025-06-05 Chamsi Hssaine , Yichun Hu , Ciara Pike-Burke

We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes…

计算机科学与博弈论 · 计算机科学 2019-11-15 Federico Echenique , Siddharth Prasad

Reinforcement learning has received significant interest in recent years, due primarily to the successes of deep reinforcement learning at solving many challenging tasks such as playing Chess, Go and online computer games. However, with the…

机器学习 · 计算机科学 2022-03-24 Laura L. Pullum

The phenomenon of the use of a mobile learning (m-Learning) platform in educational institutions is slowly gaining momentum. While this can be taken as an encouraging sign, the perplexing part is that the fervor with which mobile phones…

计算机与社会 · 计算机科学 2015-11-16 Muasaad Alrasheedi , Luiz Fernando Capretz , Arif Raza

We propose a plan online and learn offline (POLO) framework for the setting where an agent, with an internal model, needs to continually act and learn in the world. Our work builds on the synergistic relationship between local model-based…

机器学习 · 计算机科学 2019-01-29 Kendall Lowrey , Aravind Rajeswaran , Sham Kakade , Emanuel Todorov , Igor Mordatch