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Abnormal event detection or anomaly detection in surveillance videos is currently a challenge because of the diversity of possible events. Due to the lack of anomalous events at training time, anomaly detection requires the design of…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Darshan Venkatrayappa

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

Videos represent the primary source of information for surveillance applications and are available in large amounts but in most cases contain little or no annotation for supervised learning. This article reviews the state-of-the-art deep…

计算机视觉与模式识别 · 计算机科学 2018-01-31 B Ravi Kiran , Dilip Mathew Thomas , Ranjith Parakkal

We present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Uttaran Bhattacharya , Gang Wu , Stefano Petrangeli , Viswanathan Swaminathan , Dinesh Manocha

Recently, live streaming platforms have gained immense popularity. Traditional video highlight detection mainly focuses on visual features and utilizes both past and future content for prediction. However, live streaming requires models to…

多媒体 · 计算机科学 2024-07-18 Jiaxin Deng , Shiyao Wang , Dong Shen , Liqin Zhao , Fan Yang , Guorui Zhou , Gaofeng Meng

We address the weakly supervised video highlight detection problem for learning to detect segments that are more attractive in training videos given their video event label but without expensive supervision of manually annotating highlight…

计算机视觉与模式识别 · 计算机科学 2020-08-14 Fa-Ting Hong , Xuanteng Huang , Wei-Hong Li , Wei-Shi Zheng

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

人工智能 · 计算机科学 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

In this paper, we address the problem of unsupervised video summarization that automatically extracts key-shots from an input video. Specifically, we tackle two critical issues based on our empirical observations: (i) Ineffective feature…

计算机视觉与模式识别 · 计算机科学 2018-11-27 Yunjae Jung , Donghyeon Cho , Dahun Kim , Sanghyun Woo , In So Kweon

Video consumption is a key part of daily life, but watching entire videos can be tedious. To address this, researchers have explored video summarization and highlight detection to identify key video segments. While some works combine video…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Spyros Barbakos , Charalampos Antoniadis , Gerasimos Potamianos , Gianluca Setti

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

计算机科学与博弈论 · 计算机科学 2025-01-20 Boshen Wang , Luis E. Ortiz

In order to understand content and automatically extract labels for videos of the game "Honor of Kings", it is necessary to detect and recognize characters (called "hero") together with their camps in the game video. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2019-07-19 Wentao Yao , Zixun Sun , Xiao Chen

The goal of video highlight detection is to select the most attractive segments from a long video to depict the most interesting parts of the video. Existing methods typically focus on modeling relationship between different video segments…

计算机视觉与模式识别 · 计算机科学 2022-04-12 Fanyue Wei , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…

计算机视觉与模式识别 · 计算机科学 2018-09-07 Junnan Li , Yongkang Wong , Qi Zhao , Mohan S. Kankanhalli

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…

人机交互 · 计算机科学 2020-08-18 David Melhart , Daniele Gravina , Georgios N. Yannakakis

While many real-world data streams imply that they change frequently in a nonstationary way, most of deep learning methods optimize neural networks on training data, and this leads to severe performance degradation when dataset shift…

机器学习 · 计算机科学 2021-07-02 Wonju Lee , Seok-Yong Byun , Jooeun Kim , Minje Park , Kirill Chechil

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

计算机视觉与模式识别 · 计算机科学 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

We consider the problem of event detection based upon a (typically multivariate) data stream characterizing some system. Most of the time the system is quiescent - nothing of interest is happening - but occasionally events of interest…

统计方法学 · 统计学 2010-03-16 Werner Stuetzle , Donald B. Percival , Caren Marzban

An underlying assumption in conventional multi-view learning algorithms is that all views can be simultaneously accessed. However, due to various factors when collecting and pre-processing data from different views, the streaming view…

机器学习 · 统计学 2016-04-29 Chang Xu , Dacheng Tao , Chao Xu

We approach the challenging problem of generating highlights from sports broadcasts utilizing audio information only. A language-independent, multi-stage classification approach is employed for detection of key acoustic events which then…

声音 · 计算机科学 2015-09-22 Anant Baijal , Jaeyoun Cho , Woojung Lee , Byeong-Seob Ko