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In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

人工智能 · 计算机科学 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

In this paper, inspired by the multigrid method, we propose a multi-level deep framework for deep solvers. Overall, it divides the entire training process into different levels of training. At each level of training, an adaptive sampling…

数值分析 · 数学 2026-02-23 Yu Yang , Qiaolin He

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often…

人机交互 · 计算机科学 2024-05-29 Yimeng Liu , Misha Sra

[Context] Artificial intelligence (AI) components used in building software solutions have substantially increased in recent years. However, many of these solutions focus on technical aspects and ignore critical human-centered aspects.…

软件工程 · 计算机科学 2023-05-22 Khlood Ahmad , Mohamed Abdelrazek , Chetan Arora , Arbind Agrahari Baniya , Muneera Bano , John Grundy

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

人机交互 · 计算机科学 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

This paper presents a preliminary draft of a framework around the use of anthropomorphic deception, defined here as misleading users towards humanlike affordances in the design of autonomous systems. The goal is to promote reflection among…

人机交互 · 计算机科学 2026-04-20 Franziska Babel , Shane Saunderson , Shalaleh Rismani

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

人工智能 · 计算机科学 2025-12-09 Matthew McConnell , Richard Zhao

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. However, it is difficult to evaluate progress in this area…

机器人学 · 计算机科学 2020-09-14 David Hall , Ben Talbot , Suman Raj Bista , Haoyang Zhang , Rohan Smith , Feras Dayoub , Niko Sünderhauf

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

Interactive Artificial Intelligent(AI) assistant systems are designed to offer timely guidance to help human users to complete a variety tasks. One of the remaining challenges is to understand user's mental states during the task for more…

计算与语言 · 计算机科学 2024-04-01 Megan Su , Yuwei Bao

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

人机交互 · 计算机科学 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

In the realm of AI architectural design, the importance of prompts is becoming increasingly prominent. With advancements in artificial intelligence and large-scale model technology, more design tasks are being delegated to machine learning…

人机交互 · 计算机科学 2024-04-25 Xin Zhang , Wenwen Liu

Learning difficulties pose significant challenges for students, impacting their academic performance and overall educational experience. These difficulties could sometimes put students into a downward spiral that lack of educational…

人机交互 · 计算机科学 2024-03-12 Aaron Hu

Engineering design research integrating artificial intelligence (AI) into computer-aided design (CAD) and computer-aided engineering (CAE) is actively being conducted. This study proposes a deep learning-based CAD/CAE framework in the…

图形学 · 计算机科学 2022-10-04 Soyoung Yoo , Sunghee Lee , Seongsin Kim , Kwang Hyeon Hwang , Jong Ho Park , Namwoo Kang

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

Pedestrians' safety is a crucial factor in assessing autonomous driving scenarios. However, pedestrian safety evaluation is rarely considered by existing autonomous driving simulation platforms. This paper proposes a pedestrian safety…

The construction of an interactive dashboard involves deciding on what information to present and how to display it and implementing those design decisions to create an operational dashboard. Traditionally, a dashboard's design is implied…

人机交互 · 计算机科学 2022-05-17 Liuyue Jiang , Nguyen Khoi Tran , M. Ali Babar

AI alignment considers how we can encode AI systems in a way that is compatible with human values. The normative side of this problem asks what moral values or principles, if any, we should encode in AI. To this end, we present a framework…

计算机与社会 · 计算机科学 2023-01-11 Betty Li Hou , Brian Patrick Green

Reward design is a fundamental problem in reinforcement learning (RL). A misspecified or poorly designed reward can result in low sample efficiency and undesired behaviors. In this paper, we propose the idea of programmatic reward design,…

机器学习 · 计算机科学 2022-01-10 Weichao Zhou , Wenchao Li

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of…

计算机科学与博弈论 · 计算机科学 2012-06-26 Yevgeniy Vorobeychik , Daniel Reeves , Michael P. Wellman