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The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the interest as for digital humans in the…

Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of "being there." This work presents CardsVR, a two-person VR experience…

人机交互 · 计算机科学 2022-11-01 Andrew Huard , Mengyu Chen , Misha Sra

TouchVR is a novel wearable haptic interface which can deliver multimodal tactile stimuli on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors for the Virtual Reality (VR) user. DeltaTouch…

机器人学 · 计算机科学 2019-11-12 Daria Trinitatova , Dzmitry Tsetserukou

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…

人机交互 · 计算机科学 2023-05-02 Paul Streli , Rayan Armani , Yi Fei Cheng , Christian Holz

The proliferation of virtual reality (VR) has led to its increasing adoption as an immersive medium for delivering presentations, distinct from other VR experiences like games and 360-degree videos by sharing information in richly…

人机交互 · 计算机科学 2025-10-21 Liwei Wu , Yilin Zhang , Justin Leung , Jingyi Gao , April Li , Jian Zhao

Subjective self-reports in VR user studies is a burdening and often tedious task for the participants. To minimize the disruption with the ongoing experience VR research has started to administer the surveying directly inside the virtual…

人机交互 · 计算机科学 2021-04-27 Dmitry Alexandrovsky , Susanne Putze , Alexander Schülke , Rainer Malaka

We present a virtual reality (VR) experience that creates a research-grade benchmark in assessing patients with active upper-limb tremor, while simultaneously offering the opportunity for patients to engage with VR experiences without their…

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

人机交互 · 计算机科学 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Achieving a high level of immersion and adaptation in virtual reality (VR) requires precise measurement and representation of user state. While extrinsic physical characteristics such as locomotion and pose can be accurately tracked in…

人机交互 · 计算机科学 2025-04-14 Sahar Niknam , Saravanakumar Duraisamy , Jean Botev , Luis A. Leiva

Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this paper proposes a method…

人机交互 · 计算机科学 2023-08-31 Yutaro Hirao , Tomohiro Amemiya , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…

计算机视觉与模式识别 · 计算机科学 2022-07-06 Lei Xiao , Salah Nouri , Joel Hegland , Alberto Garcia Garcia , Douglas Lanman

To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to…

计算机视觉与模式识别 · 计算机科学 2022-10-25 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

Background: The performance of biometric modalities based on things done by the subject, like signature and text-based recognition, may be affected by the subject state. Fatigue is one of the conditions that can significantly affect the…

计算机视觉与模式识别 · 计算机科学 2022-02-28 Enric Sesa-Nogueras , Marcos Faundez-Zanuy , Manuel-Vicente Garnacho-Castaño

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

人机交互 · 计算机科学 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

人机交互 · 计算机科学 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

人机交互 · 计算机科学 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

In recent years, an increasing number of Human-Robot Interaction (HRI) approaches have been implemented and evaluated in Virtual Reality (VR), as it allows to speed-up design iterations and makes it safer for the final user to evaluate and…

机器人学 · 计算机科学 2024-01-10 Sara Kaszuba , Sandeep Reddy Sabbella , Francesco Leotta , Pascal Serrarens , Daniele Nardi

In this paper, we propose a novel touchless typing interface that makes use of an on-screen QWERTY keyboard and a smartphone camera. The keyboard was divided into nine color-coded clusters. The user moved their head toward clusters, which…

人机交互 · 计算机科学 2020-10-13 Shivam Rustagi , Aakash Garg , Pranay Raj Anand , Rajesh Kumar , Yaman Kumar , Rajiv Ratn Shah
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