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相关论文: An Upper Bound on the GKS Game via Max Bipartite M…

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The GKS game was formulated by Justin Gilmer, Michal Koucky, and Michael Saks in their research of the sensitivity conjecture. Mario Szegedy invented a protocol for the game with the cost of $O(n^{0.4732})$. Then a protocol with the cost of…

计算复杂性 · 计算机科学 2020-01-14 Ivan Petrenko

We give an $5\cdot n^{\log_{30}5}$ upper bund on the complexity of the communication game introduced by G. Gilmer, M. Kouck\'y and M. Saks \cite{saks} to study the Sensitivity Conjecture \cite{linial}, improving on their $\sqrt{999\over…

计算复杂性 · 计算机科学 2015-06-23 Mario Szegedy

We describe a communication game, and a conjecture about this game, whose proof would imply the well-known Sensitivity Conjecture asserting a polynomial relation between sensitivity and block sensitivity for Boolean functions. The author…

计算复杂性 · 计算机科学 2017-06-27 Andrew Drucker

One of the major outstanding foundational problems about boolean functions is the sensitivity conjecture, which (in one of its many forms) asserts that the degree of a boolean function (i.e. the minimum degree of a real polynomial that…

计算复杂性 · 计算机科学 2015-11-25 Justin Gilmer , Michal Koucký , Michael Saks

The Sensitivity Conjecture is a long-standing problem in theoretical computer science that seeks to fit the sensitivity of a Boolean function into a unified framework formed by the other complexity measures of Boolean functions, such as…

组合数学 · 数学 2020-11-05 Rohan Karthikeyan , Siddharth Sinha , Vallabh Patil

Sensitivity conjecture is a longstanding and fundamental open problem in the area of complexity measures of Boolean functions and decision tree complexity. The conjecture postulates that the maximum sensitivity of a Boolean function is…

计算复杂性 · 计算机科学 2014-11-14 Andris Ambainis , Mohammad Bavarian , Yihan Gao , Jieming Mao , Xiaoming Sun , Song Zuo

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

计算机科学与博弈论 · 计算机科学 2014-12-10 Joseph Y. Halpern , Rafael Pass

This paper develops an algorithm for upper- and lower-bounding the value function for a class of linear time-varying games subject to convex control sets. In particular, a two-player zero-sum differential game is considered where the…

最优化与控制 · 数学 2025-03-12 Vincent Liu , Chris Manzie , Peter M. Dower

The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…

计算复杂性 · 计算机科学 2016-11-25 Boaz Barak , Parikshit Gopalan , Johan Hastad , Raghu Meka , Prasad Raghavendra , David Steurer

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

形式语言与自动机理论 · 计算机科学 2025-07-02 Guy Avni , Suman Sadhukhan

This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…

信息论 · 计算机科学 2017-01-25 Ehsan Nekouei , Girish N. Nair , Tansu Alpcan , Robin J. Evans

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…

计算机科学与博弈论 · 计算机科学 2016-09-19 Martin Olsen

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…

机器学习 · 计算机科学 2016-06-22 Dileep Kalathil , Vivek Borkar , Rahul Jain

We pose and study a fundamental algorithmic problem which we term mixture selection, arising as a building block in a number of game-theoretic applications: Given a function $g$ from the $n$-dimensional hypercube to the bounded interval…

计算机科学与博弈论 · 计算机科学 2015-08-18 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Ehsan Emamjomeh-Zadeh , Li Han , Shang-Hua Teng

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…

量子物理 · 物理学 2011-06-22 Salman Beigi

Choosing a hard-to-guess secret is a prerequisite in many security applications. Whether it is a password for user authentication or a secret key for a cryptographic primitive, picking it requires the user to trade-off usability costs with…

计算机科学与博弈论 · 计算机科学 2015-05-12 MHR Khouzani , Piotr Mardziel , Carlos Cid , Mudhakar Srivatsa

We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit…

计算机科学与博弈论 · 计算机科学 2023-07-31 Guy Avni , Tobias Meggendorfer , Suman Sadhukhan , Josef Tkadlec , Đorđe Žikelić

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

计算机科学与博弈论 · 计算机科学 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

Adversarial team games model multiplayer strategic interactions in which a team of identically-interested players is competing against an adversarial player in a zero-sum game. Such games capture many well-studied settings in game theory,…

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