中文
相关论文

相关论文: On the Verification and Computation of Strong Nash…

200 篇论文

The computational characterization of game-theoretic solution concepts is a central topic in artificial intelligence, with the aim of developing computationally efficient tools for finding optimal ways to behave in strategic interactions.…

计算机科学与博弈论 · 计算机科学 2013-04-05 Nicola Gatti , Marco Rocco , Tuomas Sandholm

We study strong stability of Nash equilibria in load balancing games of m (m >= 2) identical servers, in which every job chooses one of the m servers and each job wishes to minimize its cost, given by the workload of the server it chooses.…

计算机科学与博弈论 · 计算机科学 2015-06-17 Bo Chen , Song-Song Li , Yu-Zhong Zhang

Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in…

计算机科学与博弈论 · 计算机科学 2025-11-18 Jakub Černý , Shuvomoy Das Gupta , Christian Kroer

A Nash Equilibrium (NE) is a strategy profile resilient to unilateral deviations, and is predominantly used in the analysis of multiagent systems. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet,…

计算机科学与博弈论 · 计算机科学 2014-01-16 Michal Feldman , Tami Tamir

Nash equilibrium is one of the most influential solution concepts in game theory. With the development of computer science and artificial intelligence, there is an increasing demand on Nash equilibrium computation, especially for Internet…

计算机科学与博弈论 · 计算机科学 2023-12-19 Hanyu Li , Wenhan Huang , Zhijian Duan , David Henry Mguni , Kun Shao , Jun Wang , Xiaotie Deng

Nash Equilibrium (NE) is the canonical solution concept of game theory, which provides an elegant tool to understand the rationalities. Though mixed strategy NE exists in any game with finite players and actions, computing NE in two- or…

计算机科学与博弈论 · 计算机科学 2024-05-07 Xinrun Wang , Chang Yang , Shuxin Li , Pengdeng Li , Xiao Huang , Hau Chan , Bo An

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

计算机科学与博弈论 · 计算机科学 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi

We consider the problem of computing Nash equilibria in potential games where each player's strategy set is subject to private uncoupled constraints. This scenario is frequently encountered in real-world applications like road network…

计算机科学与博弈论 · 计算机科学 2024-02-13 Nikolas Patris , Stelios Stavroulakis , Fivos Kalogiannis , Rose Zhang , Ioannis Panageas

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

计算机科学与博弈论 · 计算机科学 2026-05-20 Léonard Brice

Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that…

计算机科学与博弈论 · 计算机科学 2007-05-23 Vincent Conitzer , Tuomas Sandholm

Computational aspects of solution notions such as Nash equilibrium have been extensively studied, including settings where the ultimate goal is to find an equilibrium that possesses some additional properties. Furthermore, in order to…

计算复杂性 · 计算机科学 2023-05-09 Bruce M. Kapron , Koosha Samieefar

This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…

分布式、并行与集群计算 · 计算机科学 2021-11-16 Ziqin Chen , Ji Ma , Shu Liang , Li Li

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

计算机科学与博弈论 · 计算机科学 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…

最优化与控制 · 数学 2021-12-10 Jialing Zhou , Yuezu Lv , Guanghui Wen , Jinhu Lv , Dezhi Zheng

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…

系统与控制 · 电气工程与系统科学 2022-03-16 Emilio Benenati , Wicak Ananduta , Sergio Grammatico

Generalized Nash equilibrium (GNE) is a solution concept for complete information games, in which each player's objective function and feasible region depend on other players' actions. While numerical methods for finding GNE when players…

最优化与控制 · 数学 2025-12-10 Stuart M. Harwood , Dimitri J. Papageorgiou

Computing the Nash equilibrium (NE) for N-player non-zerosum stochastic games is a formidable challenge. Currently, algorithmic methods in stochastic game theory are unable to compute NE for stochastic games (SGs) for settings in all but…

最优化与控制 · 数学 2021-03-25 David Mguni

We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…

计算机科学与博弈论 · 计算机科学 2024-03-26 Stanisław Kaźmierowski , Marcin Dziubiński

Computing a Nash equilibrium (NE) is a central task in computer science. An NE is a particularly appropriate solution concept for two-agent settings because coalitional deviations are not an issue. However, even in this case, finding an NE…

计算机科学与博弈论 · 计算机科学 2012-10-19 Nicola Gatti , Giorgio Patrini , Marco Rocco , Tuomas Sandholm

The Nash equilibrium is an important benchmark for behaviour in systems of strategic autonomous agents. Polymatrix games are a succinct and expressive representation of multiplayer games that model pairwise interactions between players. The…

计算机科学与博弈论 · 计算机科学 2016-03-17 Argyrios Deligkas , John Fearnley , Tobenna Peter Igwe , Rahul Savani
‹ 上一页 1 2 3 10 下一页 ›