相关论文: Grundy Numbers of Impartial Chocolate Bar Games
Chocolate bar games are variants of the game of Nim in which the goal is to leave your opponent with the single bitter part of the chocolate bar. The rectangular chocolate bar game is a thinly disguised form of classical multi-heap Nim. In…
In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…
Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…
In this study, we investigate three-dimensional chocolate bar games, which are variants of the game of Chomp. A three-dimensional chocolate bar is a three-dimensional array of cubes in which a bitter cubic box is present in some part of the…
In this paper, we consider impartial and partizan restricted chocolate bar games. In impartial restricted chocolate bar games, players cut a chocolate bar into two pieces along any horizontal or vertical line and eat whichever piece is…
The class of Poset Take-Away games includes many interesting and difficult games. Playing on an $n$-dimensional positive quadrant (the origin being the bottom of the poset) gives rise to nim, wythoff's nim and chomp. These are impartial…
We study the recursive structure of P-positions in the chocolate game $C_{m,m}$, an impartial game played on an $m \times m$ chocolate bar. We show that the set of P-positions exhibits self-similar patterns that can be described and…
mim-width is a recent graph width measure that has seen applications in graph algorithms and problems related to propositional satisfiability. In this paper, we show linear lower bounds for the mim-width of strongly chordal split graphs,…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…
Consider the following game on a graph $G$: Alice and Bob take turns coloring the vertices of $G$ properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been…
We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…
Grundy functions have found many applications in a wide variety of games, in solving relevant problems in Game Theory. Many authors have been working on this topic for over many years. Since the existence of a Grundy function on a digraph…
An unceasing problem of our prevailing society is the fair division of goods. The problem of proportional cake cutting focuses on dividing a heterogeneous and divisible resource, the cake, among $n$ players who value pieces according to…
The scramble number of a graph, a natural generalization of bramble number, is an invariant recently developed to study chip-firing games and graph gonality. We introduce the carton number of a graph, defined to be the minimum size of a…
The gonality of a graph measures how difficult it is to move chips around the entirety of a graph according to certain chip-firing rules without introducing debt. In this paper we study the gonality of circulant graphs, a class of…
The scramble number of a graph is an invariant recently developed to study chip-firing games and divisorial gonality. In this paper we introduce the screewidth of a graph, based on a variation of the existing literature on tree-cut…
In this paper, we give a constructive proof of the fact that the treewidth of a graph is at most its divisorial gonality. The proof gives a polynomial time algorithm to construct a tree decomposition of width at most $k$, when an effective…
The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a player may remove from a heap in terms of the size of the…
Let $A\subset\mathbb{R}_{>0}$ be a finite set of distances, and let $G_{A}(\mathbb{R}^{n})$ be the graph with vertex set $\mathbb{R}^{n}$ and edge set $\{(x,y)\in\mathbb{R}^{n}:\ \|x-y\|_{2}\in A\}$, and let…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…