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We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

This paper studies the mechanisms, implications, and potential applications of the recently discovered class of Zero Determinant (ZD) strategies in iterated 2x2 games. These strategies were reported to successfully extort pure economic…

计算机科学与博弈论 · 计算机科学 2013-08-13 Lars Roemheld

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external…

机器学习 · 计算机科学 2023-10-12 Zeyang Li , Chuxiong Hu , Shengbo Eben Li , Jia Cheng , Yunan Wang

We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show…

计算机科学与博弈论 · 计算机科学 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper

We study algorithms for solving parity, mean-payoff and energy games. We propose a systematic framework, which we call Fast value iteration, for describing, comparing, and proving correctness of such algorithms. The approach is based on…

计算机科学与博弈论 · 计算机科学 2025-02-13 Michaël Cadilhac , Antonio Casares , Pierre Ohlmann

Nearly a decade ago, Azrieli and Shmaya introduced the class of $\lambda$-Lipschitz games in which every player's payoff function is $\lambda$-Lipschitz with respect to the actions of the other players. They showed that such games admit…

计算机科学与博弈论 · 计算机科学 2021-07-09 Paul W. Goldberg , Matthew J. Katzman

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

计算机科学与博弈论 · 计算机科学 2025-04-24 Ioannis Avramopoulos

It has been shown that dimension reduction methods such as PCA may be inherently prone to unfairness and treat data from different sensitive groups such as race, color, sex, etc., unfairly. In pursuit of fairness-enhancing dimensionality…

机器学习 · 计算机科学 2020-03-10 Mohammad Mahdi Kamani , Farzin Haddadpour , Rana Forsati , Mehrdad Mahdavi

We consider two-stage robust optimization problems, which can be seen as games between a decision maker and an adversary. After the decision maker fixes part of the solution, the adversary chooses a scenario from a specified uncertainty…

最优化与控制 · 数学 2022-01-03 Marc Goerigk , Stefan Lendl , Lasse Wulf

The quest for a polynomial time algorithm for solving parity games gained momentum in 2017 when two different quasipolynomial time algorithms were constructed. In this paper, we further analyse the second algorithm due to Jurdzi\'nski and…

计算机科学与博弈论 · 计算机科学 2018-01-30 Nathanaël Fijalkow

The recent breakthrough paper by Calude et al. has given the first algorithm for solving parity games in quasi-polynomial time, where previously the best algorithms were mildly subexponential. We devise an alternative quasi-polynomial time…

数据结构与算法 · 计算机科学 2020-01-15 Marcin Jurdzinski , Ranko Lazic

We consider the task of identifying the Copeland winner(s) in a dueling bandits problem with ternary feedback. This is an underexplored but practically relevant variant of the conventional dueling bandits problem, in which, in addition to…

机器学习 · 计算机科学 2023-10-03 Viktor Bengs , Björn Haddenhorst , Eyke Hüllermeier

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

计算机科学中的逻辑 · 计算机科学 2012-08-29 Erich Graedel , Igor Walukiewicz

Although reinforcement learning (RL) is considered the gold standard for policy design, it may not always provide a robust solution in various scenarios. This can result in severe performance degradation when the environment is exposed to…

机器学习 · 计算机科学 2023-06-14 Juncheng Dong , Hao-Lun Hsu , Qitong Gao , Vahid Tarokh , Miroslav Pajic

We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and…

计算机科学与博弈论 · 计算机科学 2017-04-20 Aviad Rubinstein

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given…

计算机科学与博弈论 · 计算机科学 2015-02-06 Haris Aziz , Felix Brandt , Hans Georg Seedig

We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two…

计算机科学与博弈论 · 计算机科学 2011-01-17 Nicole Immorlica , Adam Tauman Kalai , Brendan Lucier , Ankur Moitra , Andrew Postlewaite , Moshe Tennenholtz

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

计算机科学中的逻辑 · 计算机科学 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

形式语言与自动机理论 · 计算机科学 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak