中文
相关论文

相关论文: An Empirical Study on Team Formation in Online Gam…

200 篇论文

Team composition is a central factor in determining the effectiveness of a team. In this paper, we present a large-scale study on the effect of team composition on multiple measures of team effectiveness. We use a dataset from the largest…

计算机与社会 · 计算机科学 2019-02-25 Ziqiang Cheng , Yang Yang , Chenhao Tan , Denny Cheng , Yueting Zhuang , Alex Cheng

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

人机交互 · 计算机科学 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of the team in a given task. In this paper we revisit this…

社会与信息网络 · 计算机科学 2017-11-01 Antti Ukkonen , Juho Hamari

How important are friendships in determining success by individuals and teams in complex collaborative environments? By combining a novel data set containing the dynamics of millions of ad hoc teams from the popular multiplayer online first…

社会与信息网络 · 计算机科学 2013-02-27 Winter Mason , Aaron Clauset

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces -- from potentially dangerous street gangs populated mostly…

物理与社会 · 物理学 2015-05-13 Neil F. Johnson , Chen Xu , Zhenyuan Zhao , Nicolas Ducheneaut , Nicholas Yee , George Tita , Pak Ming Hui

Effective teamwork is essential in structured, performance-driven environments, from professional organizations to high-stakes competitive settings. As tasks grow more complex, achieving high performance requires not only technical…

社会与信息网络 · 计算机科学 2025-06-06 Nico Elbert , Alicia von Schenk , Fabian Kosse , Victor Klockmann , Nikolai Stein , Christoph Flath

Constituents of complex systems interact with each other and self-organize to form complex networks. Empirical results show that the link formation process of many real networks follows either the global principle of popularity or the local…

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

计算机与社会 · 计算机科学 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Team formation is ubiquitous in many sectors: education, labor markets, sports, etc. A team's success depends on its members' latent types, which are not directly observable but can be (partially) inferred from past performances. From the…

计算机科学与博弈论 · 计算机科学 2022-10-18 Matthew Eichhorn , Siddhartha Banerjee , David Kempe

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game…

理论经济学 · 经济学 2026-02-17 Jonathan Bendor , Lukas Bolte , Nicole Immorlica , Matthew O. Jackson

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Coordination and cooperation between humans and autonomous agents in cooperative games raises interesting questions of human decision making and behaviour changes. Here we report our findings from a group formation game in a small-world…

物理与社会 · 物理学 2021-05-21 Tuomas Takko , Kunal Bhattacharya , Daniel Monsivais , Kimmo Kaski

This paper examines how player flexibility -- a player's willingness to engage in a breadth of options or specialize -- manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the…

人机交互 · 计算机科学 2026-04-16 Emily Chen , Alexander J. Bisberg , Dmitri Williams , Magy Seif El-Nasr , Emilio Ferrara

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This…

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

机器学习 · 计算机科学 2021-12-15 Aline Normoyle , Shane T. Jensen

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness.…

人机交互 · 计算机科学 2025-02-26 Juhoon Lee , Seoyoung Kim , Yeon Su Park , Juho Kim , Jeong-woo Jang , Joseph Seering
‹ 上一页 1 2 3 10 下一页 ›