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We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a…

机器学习 · 计算机科学 2018-11-22 Jonas Gehring , Da Ju , Vegard Mella , Daniel Gant , Nicolas Usunier , Gabriel Synnaeve

Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains…

机器学习 · 计算机科学 2026-05-12 Chao Tang , Jianzong Wu , Qingyu Shi , Ye Tian , Aixi Zhang , Hao Jiang , Jiangning Zhang , Yunhai Tong

The complexity and diversity of big data and AI workloads make understanding them difficult and challenging. This paper proposes a new approach to characterizing big data and AI workloads. We consider each big data and AI workload as a…

分布式、并行与集群计算 · 计算机科学 2018-05-07 Wanling Gao , Jianfeng Zhan , Lei Wang , Chunjie Luo , Daoyi Zheng , Fei Tang , Biwei Xie , Chen Zheng , Qiang Yang

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

机器学习 · 计算机科学 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

We present a dataset of 998 3D models of everyday tabletop objects along with their 847,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to…

计算机视觉与模式识别 · 计算机科学 2022-08-10 Rakesh Shrestha , Siqi Hu , Minghao Gou , Ziyuan Liu , Ping Tan

We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…

计算机视觉与模式识别 · 计算机科学 2017-03-07 Phil Ammirato , Patrick Poirson , Eunbyung Park , Jana Kosecka , Alexander C. Berg

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

计算机视觉与模式识别 · 计算机科学 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples…

计算机视觉与模式识别 · 计算机科学 2016-07-28 Gunnar A. Sigurdsson , Gül Varol , Xiaolong Wang , Ali Farhadi , Ivan Laptev , Abhinav Gupta

Much time in process mining projects is spent on finding and understanding data sources and extracting the event data needed. As a result, only a fraction of time is spent actually applying techniques to discover, control and predict the…

数据库 · 计算机科学 2018-11-21 Alessandro Berti , Wil van der Aalst

Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the…

操作系统 · 计算机科学 2018-04-05 Hongyu Liu , Sam Silvestro , Wei Wang , Chen Tian , Tongping Liu

Movie-making has become one of the most costly and risky endeavors in the entertainment industry. Continuous change in the preference of the audience makes it harder to predict what kind of movie will be financially successful at the box…

信息检索 · 计算机科学 2021-12-08 Arnab Sen Sharma , Tirtha Roy , Sadique Ahmmod Rifat , Maruf Ahmed Mridul

Performance regressions in software systems can lead to significant financial losses and degraded user satisfaction, making their early detection and mitigation critical. Despite the importance of practices that capture performance…

Apache Spark is a Big Data framework for working on large distributed datasets. Although widely used in the industry, it remains rather limited in the academic community or often restricted to software engineers. The goal of this paper is…

天体物理仪器与方法 · 物理学 2019-07-17 S. Plaszczynski , J. Peloton , C. Arnault , J. E. Campagne

Detecting deception in natural language has a wide variety of applications, but because of its hidden nature there are currently no public, large-scale sources of labeled deceptive text. This work introduces the Mafiascum dataset [1], a…

计算与语言 · 计算机科学 2019-08-15 Bob de Ruiter , George Kachergis

We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Nima Rahmanian , Daniel Kienzle , Thomas Gossard , Dvij Kalaria , Rainer Lienhart , Shankar Sastry

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

机器学习 · 计算机科学 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Speech-language multi-modal learning presents a significant challenge due to the fine nuanced information inherent in speech styles. Therefore, a large-scale dataset providing elaborate comprehension of speech style is urgently needed to…

多媒体 · 计算机科学 2024-08-28 Zeyu Jin , Jia Jia , Qixin Wang , Kehan Li , Shuoyi Zhou , Songtao Zhou , Xiaoyu Qin , Zhiyong Wu

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital…

计算机视觉与模式识别 · 计算机科学 2023-05-24 Dongwei Pan , Long Zhuo , Jingtan Piao , Huiwen Luo , Wei Cheng , Yuxin Wang , Siming Fan , Shengqi Liu , Lei Yang , Bo Dai , Ziwei Liu , Chen Change Loy , Chen Qian , Wayne Wu , Dahua Lin , Kwan-Yee Lin

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…

人机交互 · 计算机科学 2014-07-16 Anders Drachen , Christian Thurau , Rafet Sifa , Christian Bauckhage