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相关论文: STARDATA: A StarCraft AI Research Dataset

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The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

人工智能 · 计算机科学 2016-07-15 Mathieu Acher , François Esnault

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

计算机视觉与模式识别 · 计算机科学 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…

软件工程 · 计算机科学 2024-01-19 Andrea D'Angelo , Claudio Di Sipio , Cristiano Politowski , Riccardo Rubei

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft…

人工智能 · 计算机科学 2018-04-04 Kun Shao , Yuanheng Zhu , Dongbin Zhao

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In…

人工智能 · 计算机科学 2017-09-15 Peng Peng , Ying Wen , Yaodong Yang , Quan Yuan , Zhenkun Tang , Haitao Long , Jun Wang

RoboCup is an international scientific robot competition in which teams of multiple robots compete against each other. Its different leagues provide many sources of robotics data, that can be used for further analysis and application of…

人工智能 · 计算机科学 2020-02-12 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

Human players do more than press buttons: they ground what they see on screen into precise keyboard-mouse actions and, when stuck, they seek information before trying again. We ask whether current vision-language models (VLMs) can do the…

人工智能 · 计算机科学 2025-10-22 Haoran Zhang , Chenhao Zhu , Sicong Guo , Hanzhe Guo , Haiming Li , Donglin Yu

Generating high-quality shooting scripts containing information such as scene and shot language is essential for short drama script generation. We collect 6,660 popular short drama episodes from the Internet, each with an average of 100…

计算与语言 · 计算机科学 2024-08-29 Jing Tang , Quanlu Jia , Yuqiang Xie , Zeyu Gong , Xiang Wen , Jiayi Zhang , Yalong Guo , Guibin Chen , Jiangping Yang

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuitable for research use due to its size, veracity, and…

机器学习 · 计算机科学 2022-09-21 Peter Xenopoulos , Claudio Silva

Recent years have witnessed increasing attention in cartoon media, powered by the strong demands of industrial applications. As the first step to understand this media, cartoon face recognition is a crucial but less-explored task with few…

计算机视觉与模式识别 · 计算机科学 2020-06-30 Yi Zheng , Yifan Zhao , Mengyuan Ren , He Yan , Xiangju Lu , Junhui Liu , Jia Li

We introduce Stardust, a compiler that compiles sparse tensor algebra to reconfigurable dataflow architectures (RDAs). Stardust introduces new user-provided data representation and scheduling language constructs for mapping to…

编程语言 · 计算机科学 2022-11-08 Olivia Hsu , Alexander Rucker , Tian Zhao , Kunle Olukotun , Fredrik Kjolstad

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This…

人工智能 · 计算机科学 2018-01-09 Michal Šustr , Jan Malý , Michal Čertický

The branching factor of a game is the average number of new states reachable from a given state. It is a widely used metric in AI research on board games, but less often computed or discussed for videogames. This paper provides estimates…

人工智能 · 计算机科学 2021-07-09 Mark J. Nelson

Macro-management is an important problem in StarCraft, which has been studied for a long time. Various datasets together with assorted methods have been proposed in the last few years. But these datasets have some defects for boosting the…

人工智能 · 计算机科学 2023-04-04 Huikai Wu , Yanqi Zong , Junge Zhang , Kaiqi Huang