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The roundworm C. elegans exhibits robust escape behavior in response to rapidly rising temperature. The behavior lasts for a few seconds, shows history dependence, involves both sensory and motor systems, and is too complicated to model…

神经元与认知 · 定量生物学 2019-06-19 Bryan C. Daniels , William S. Ryu , Ilya Nemenman

We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also…

人机交互 · 计算机科学 2023-09-27 Hiroki Sato , Tanner Lund , Takahide Yoshida , Atsushi Masumori

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

The Jump-Jump game, as a simple yet challenging casual game, provides an ideal testing environment for studying LLM decision-making capabilities. The game requires players to precisely control jumping force based on current position and…

计算机视觉与模式识别 · 计算机科学 2025-09-03 Juwu Li

The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

人工智能 · 计算机科学 2020-11-16 Attila Egri-Nagy , Antti Törmänen

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

计算机与社会 · 计算机科学 2023-04-26 Mark Thomas Kennedy , Nelson Phillips

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

计算机视觉与模式识别 · 计算机科学 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette

Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and…

计算机视觉与模式识别 · 计算机科学 2020-10-15 Lucas Mourot , François Le Clerc , Cédric Thébault , Pierre Hellier

When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit…

机器学习 · 统计学 2017-08-21 Misha Denil , Pulkit Agrawal , Tejas D Kulkarni , Tom Erez , Peter Battaglia , Nando de Freitas

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

计算机与社会 · 计算机科学 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Pursuit-evasion games are ubiquitous in nature and in an artificial world. In nature, pursuer(s) and evader(s) are intelligent agents that can learn from experience, and dynamics (i.e., Newtonian or Lagrangian) is vital for the pursuer and…

系统与控制 · 电气工程与系统科学 2021-04-06 Hao Xiong , Huanhui Cao , Lin Zhang , Wenjie Lu

Nowadays, big effort is being put to study gamification and how game elements can be used to engage players. In this scope, we believe there is a growing need to explore the impact game mechanics have on the players' interactions and…

人机交互 · 计算机科学 2019-03-26 Samuel Gomes , Carlos Martinho , João Dias

Magic is the art of producing in the spectator an illusion of impossibility. Although the scientific study of magic is in its infancy, the advent of recent tracking algorithms based on deep learning allow now to quantify the skills of the…

神经元与认知 · 定量生物学 2019-08-21 Regina Zaghi-Lara , Miguel Ángel Gea , Jordi Camí , Luis M. Martínez , Alex Gomez-Marin

By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well…

组合数学 · 数学 2012-04-17 Rebecca E. Morrison , Eric J. Friedman , Adam S. Landsberg

Rotating Snakes is a visual illusion in which a stationary design is perceived to move dramatically. In the current study, the mechanism that generates perception of motion was analyzed using a combination of psychophysics experiments and…

神经元与认知 · 定量生物学 2022-03-31 Taisuke Kobayashi , Eiji Watanabe

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

人工智能 · 计算机科学 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas
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