中文
相关论文

相关论文: Analysis of Vanilla Rolling Horizon Evolution Para…

200 篇论文

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

The mathematical runtime analysis of evolutionary algorithms traditionally regards the time an algorithm needs to find a solution of a certain quality when initialized with a random population. In practical applications it may be possible…

神经与进化计算 · 计算机科学 2025-11-14 Denis Antipov , Maxim Buzdalov , Benjamin Doerr

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

人工智能 · 计算机科学 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

The paper introduces a generic approach to solving Sequential Security Games (SGs) which utilizes Evolutionary Algorithms. Formulation of the method (named EASG) is general and largely game-independent, which allows for its application to a…

计算机科学与博弈论 · 计算机科学 2022-08-16 Adam Żychowski , Jacek Mańdziuk

In evolutionary games the fitness of individuals is not constant but depends on the relative abundance of the various strategies in the population. Here we study general games among n strategies in populations of large but finite size. We…

种群与进化 · 定量生物学 2009-05-16 Tibor Antal , Arne Traulsen , Hisashi Ohtsuki , Corina E. Tarnita , Martin A. Nowak

Roulette-wheel selection is a frequently used method in genetic and evolutionary algorithms or in modeling of complex networks. Existing routines select one of N individuals using search algorithms of O(N) or O(log(N)) complexity. We…

神经与进化计算 · 计算机科学 2012-01-10 Adam Lipowski , Dorota Lipowska

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

计算机科学与博弈论 · 计算机科学 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Recent research suggests that tree search algorithms (e.g. Monte Carlo Tree Search) can dramatically boost LLM performance on complex mathematical reasoning tasks. However, they often require more than 10 times the computational resources…

计算与语言 · 计算机科学 2024-07-02 Ante Wang , Linfeng Song , Ye Tian , Baolin Peng , Dian Yu , Haitao Mi , Jinsong Su , Dong Yu

Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling.…

计算机科学与博弈论 · 计算机科学 2020-02-21 Gabriele Farina , Christian Kroer , Tuomas Sandholm

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

机器学习 · 计算机科学 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Applications of this theory range from cell dynamics to social evolution. However, many applications make it clear that inherent…

种群与进化 · 定量生物学 2014-04-08 Chaitanya S. Gokhale , Arne Traulsen

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

机器学习 · 计算机科学 2020-05-08 Don M. Dini

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally…

机器学习 · 计算机科学 2025-09-30 Qingquan Zhang , Ziqi Wang , Yuchen Li , Keyuan Zhang , Bo Yuan , Jialin Liu

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

计算机科学与博弈论 · 计算机科学 2023-07-12 E. M. Lorits , E. A. Gubar

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

神经与进化计算 · 计算机科学 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Although RLVR has become an essential component for developing advanced reasoning skills in language models, contemporary studies have documented training plateaus after thousands of optimization steps, i.e., notable decreases in…

人工智能 · 计算机科学 2026-04-08 Fang Wu , Weihao Xuan , Heli Qi , Ximing Lu , Aaron Tu , Li Erran Li , Yejin Choi

Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…

统计力学 · 物理学 2021-12-08 M. I. Krivonosov , S. N. Tikhomirov , S. Denisov

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree $\mathcal{T}$ and a threshold $\theta$, a player must answer whether the root node value of $\mathcal{T}$ is at least $\theta$ or not. In the given tree,…

机器学习 · 统计学 2026-02-02 Shoma Nameki , Atsuyoshi Nakamura , Junpei Komiyama , Koji Tabata

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…

多智能体系统 · 计算机科学 2024-06-18 Ryan Yu , Alex Olshevsky , Peter Chin

Evolution of distribution of strategies in game theory is an interesting question that has been studied only for specific cases. Here I develop a general method to extend analysis of the evolution of continuous strategy distributions given…

种群与进化 · 定量生物学 2020-03-16 Georgiy Karev