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To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evaluation, we compare evolved behavior to hand-crafted trees…

神经与进化计算 · 计算机科学 2022-09-05 Nathan Partlan , Luis Soto , Jim Howe , Sarthak Shrivastava , Magy Seif El-Nasr , Stacy Marsella

Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off exploration for exploitation for efficient online planning, and…

人工智能 · 计算机科学 2024-02-08 Kalle Kujanpää , Amin Babadi , Yi Zhao , Juho Kannala , Alexander Ilin , Joni Pajarinen

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

人工智能 · 计算机科学 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…

机器学习 · 计算机科学 2019-03-11 Ziyu Liu , Meng Zhou , Weiqing Cao , Qiang Qu , Henry Wing Fung Yeung , Vera Yuk Ying Chung

Implementing Bayesian variable selection for linear Gaussian regression models for analysing high dimensional data sets is of current interest in many fields. In order to make such analysis operational, we propose a new sampling algorithm…

统计计算 · 统计学 2010-02-16 Leonardo Bottolo , Sylvia Richardson

Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of…

机器学习 · 计算机科学 2020-06-15 Chang Ye , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Evolutionary algorithms (EAs) are population-based metaheuristics, originally inspired by aspects of natural evolution. Modern varieties incorporate a broad mixture of search mechanisms, and tend to blend inspiration from nature with…

神经与进化计算 · 计算机科学 2018-05-29 David W. Corne , Michael A. Lones

A notion of quantum natural evolution strategies is introduced, which provides a geometric synthesis of a number of known quantum/classical algorithms for performing classical black-box optimization. Recent work of Gomes et al. [2019] on…

量子物理 · 物理学 2020-11-23 Tianchen Zhao , Giuseppe Carleo , James Stokes , Shravan Veerapaneni

Handcrafting heuristics for solving complex optimization tasks (e.g., route planning and task allocation) is a common practice but requires extensive domain knowledge. Recently, Large Language Model (LLM)-based automatic heuristic design…

人工智能 · 计算机科学 2025-02-03 Zhi Zheng , Zhuoliang Xie , Zhenkun Wang , Bryan Hooi

We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $\mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are…

计算机科学中的逻辑 · 计算机科学 2014-08-28 Marcin Przybyłko

This paper investigates discrete-time evolutionary games with a general stochastic imitation rule on the toroidal grid, which is a grid network with periodic boundary conditions. The imitation rule has been considered as a fundamental rule…

最优化与控制 · 数学 2023-06-30 Ge Chen , Yongyuan Yu

While working on a software specification, designers usually need to evaluate different architectural alternatives to be sure that quality criteria are met. Even when these quality aspects could be expressed in terms of multiple software…

软件工程 · 计算机科学 2024-01-10 Aurora Ramírez , José Raúl Romero , Sebastián Ventura

We continue our study of evolution in minority games by examining games in which agents with poorly performing strategies can trade in their strategies for new ones from a different strategy space. In the context of the games discussed in…

adap-org · 物理学 2009-10-31 Yi Li , Rick Riolo , Robert Savit

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

物理与社会 · 物理学 2019-02-20 Shubham Pandey , Reimer Kuehn

The Reinforcement Learning field is strong on achievements and weak on reapplication; a computer playing GO at a super-human level is still terrible at Tic-Tac-Toe. This paper asks whether the method of training networks improves their…

神经与进化计算 · 计算机科学 2023-03-28 Brad Windsor , Brandon O'Shea , Mengxi Wu

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

人工智能 · 计算机科学 2019-12-10 Nick Petosa , Tucker Balch

Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…

人工智能 · 计算机科学 2013-08-16 Daniel Huntley , Vadim Bulitko

How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…

元胞自动机与格子气 · 物理学 2007-12-21 H. Fort

Involution now refers to the phenomenon that competitors in the same field make more efforts to struggle for limited resources but get lower individual ''profit effort ratio''. In this work, we investigate the evolution of the involution…

物理与社会 · 物理学 2024-01-23 Bo Li