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In population games, a large population of players, modeled as a continuum, is divided into subpopulations, and the fitness or payoff of each subpopulation depends on the overall population composition. Evolutionary dynamics describe how…

最优化与控制 · 数学 2016-09-19 M. A. Mabrok , Jeff Shamma

This paper presents innovative approaches to optimization problems, focusing on both Single-Objective Multi-Modal Optimization (SOMMOP) and Multi-Objective Optimization (MOO). In SOMMOP, we integrate chaotic evolution with niching…

神经与进化计算 · 计算机科学 2024-11-13 Xiang Meng

This paper looks in detail at how an evolutionary algorithm attempts to solve instances from the multimodal problem generator. The paper shows that in order to consistently reach the global optimum, an evolutionary algorithm requires a…

神经与进化计算 · 计算机科学 2007-05-23 Fernando G. Lobo , Claudio F. Lima

Adaptive sampling and planning in robotic environmental monitoring are challenging when the target environmental process varies over space and time. The underlying environmental dynamics require the planning module to integrate future…

机器人学 · 计算机科学 2023-06-19 Weizhe Chen , Lantao Liu

Genetic algorithms are stochastic iterative algorithms in which a population of individuals evolve by emulating the process of biological evolution and natural selection. The R package GA provides a collection of general purpose functions…

统计计算 · 统计学 2018-07-19 Luca Scrucca

Population-based evolutionary algorithms (EAs) have been widely applied to solve various optimization problems. The question of how the performance of a population-based EA depends on the population size arises naturally. The performance of…

神经与进化计算 · 计算机科学 2013-05-13 Jun He , Tianshi Chen , Boris Mitavskiy

Ensembles of randomized decision trees, usually referred to as random forests, are widely used for classification and regression tasks in machine learning and statistics. Random forests achieve competitive predictive performance and are…

机器学习 · 统计学 2015-02-17 Balaji Lakshminarayanan , Daniel M. Roy , Yee Whye Teh

We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the…

神经与进化计算 · 计算机科学 2020-10-29 Zeyu Zhang , Guisheng Yin

The primary aim of automated performance improvement is to reduce the running time of programs while maintaining (or improving on) functionality. In this paper, Genetic Programming is used to find performance improvements in regular…

神经与进化计算 · 计算机科学 2017-04-14 Brendan Cody-Kenny , Michael Fenton , Adrian Ronayne , Eoghan Considine , Thomas McGuire , Michael O'Neill

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

计算机视觉与模式识别 · 计算机科学 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

人工智能 · 计算机科学 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

人工智能 · 计算机科学 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

Monte Carlo tree search (MCTS) has received considerable interest due to its spectacular success in the difficult problem of computer Go and also proved beneficial in a range of other domains. A major issue that has received little…

机器学习 · 计算机科学 2019-05-10 Aurelien Pelissier , Atsuyoshi Nakamura , Koji Tabata

The ability of a robot to plan complex behaviors with real-time computation, rather than adhering to predesigned or offline-learned routines, alleviates the need for specialized algorithms or training for each problem instance. Monte Carlo…

机器人学 · 计算机科学 2024-12-17 Benjamin Riviere , John Lathrop , Soon-Jo Chung

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

人工智能 · 计算机科学 2019-12-10 Nick Petosa , Tucker Balch

Population-based methods can cope with a variety of different problems, including problems of remarkably higher complexity than those traditional methods can handle. The main procedure consists of successively updating a population of…

神经与进化计算 · 计算机科学 2021-01-27 Mauro S. Innocente , Johann Sienz

Iterative methods for computing matrix functions have been extensively studied and their convergence speed can be significantly improved with the right tuning of parameters and by mixing different iteration types. Handtuning the design…

机器学习 · 计算机科学 2025-07-17 Sungyoon Kim , Rajat Vadiraj Dwaraknath , Longling geng , Mert Pilanci

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

人工智能 · 计算机科学 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

We consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of finite-horizon Markov decision process. We propose a dynamic sampling tree policy that…

人工智能 · 计算机科学 2023-05-09 Gongbo Zhang , Yijie Peng , Yilong Xu

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

机器学习 · 计算机科学 2020-05-08 Don M. Dini