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We study the population genetics of Evolution in the important special case of weak selection, in which all fitness values are assumed to be close to one another. We show that in this regime natural selection is tantamount to the…

计算机科学与博弈论 · 计算机科学 2012-08-16 Erick Chastain , Adi Livnat , Christos Papadimitriou , Umesh Vazirani

We give a cross-disciplinary survey on ``population'' Monte Carlo algorithms. In these algorithms, a set of ``walkers'' or ``particles'' is used as a representation of a high-dimensional vector. The computation is carried out by a random…

统计力学 · 物理学 2015-06-24 Yukito IBA

Initial population plays an important role in heuristic algorithms such as GA as it help to decrease the time those algorithms need to achieve an acceptable result. Furthermore, it may influence the quality of the final answer given by…

神经与进化计算 · 计算机科学 2014-06-19 Erfan Khaji , Amin Satlikh Mohammadi

Data analytics allows an analyst to gain insight into underlying populations through the use of various computational approaches, including Monte Carlo methods. This paper discusses an approach to apply Monte Carlo methods to hedonic games.…

理论经济学 · 经济学 2020-07-24 Andrew J. Collins , Sheida Etemadidavan , Wael Khallouli

In this research, we investigate the possibility of applying a search strategy to genetic algorithms to explore the entire genetic tree structure. Several methods aid in performing tree searches; however, simpler algorithms such as…

神经与进化计算 · 计算机科学 2023-08-10 Akshay Hebbar

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games,…

人工智能 · 计算机科学 2021-11-05 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint…

人工智能 · 计算机科学 2011-06-02 E. F. Khor , T. H. Lee , R. Sathikannan , K. C. Tan

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

人工智能 · 计算机科学 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

Population Monte Carlo simulations in the form commonly referred to as population annealing can serve as a useful meta-algorithm for simulating systems with complex free-energy landscapes. In the present paper we provide an easily…

统计力学 · 物理学 2024-01-17 P. L. Ebert , D. Gessert , W. Janke , M. Weigel

Evolutionary algorithms (EAs) are population-based metaheuristics, originally inspired by aspects of natural evolution. Modern varieties incorporate a broad mixture of search mechanisms, and tend to blend inspiration from nature with…

神经与进化计算 · 计算机科学 2018-05-29 David W. Corne , Michael A. Lones

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

机器学习 · 计算机科学 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree $\mathcal{T}$ and a threshold $\theta$, a player must answer whether the root node value of $\mathcal{T}$ is at least $\theta$ or not. In the given tree,…

机器学习 · 统计学 2026-02-02 Shoma Nameki , Atsuyoshi Nakamura , Junpei Komiyama , Koji Tabata

A recent research trend in Artificial Intelligence (AI) is the combination of several programs into one single, stronger, program; this is termed portfolio methods. We here investigate the application of such methods to Game Playing…

人工智能 · 计算机科学 2016-07-28 David L. St-Pierre , Jean-Baptiste Hoock , Jialin Liu , Fabien Teytaud , Olivier Teytaud

Game theoretic tools are utilized to analyze a one-locus continuous selection model of sex-specific meiotic drive by considering nonequivalence of the viabilities of reciprocal heterozygotes that might be noticed at an imprinted locus. The…

种群与进化 · 定量生物学 2015-12-07 Bijan Sarkar

In recent years there has been much interest in the Monte Carlo tree search algorithm, a new, adaptive, randomized optimization algorithm. In fields as diverse as Artificial Intelligence, Operations Research, and High Energy Physics,…

分布式、并行与集群计算 · 计算机科学 2016-05-17 S. Ali Mirsoleimani , Aske Plaat , Jaap van den Herik , Jos Vermaseren

Evolutionary Algorithms (EAs) are widely used general-purpose optimization methods due to their domain independence. However, under a limited number of function evaluations (#FEs), the performance of EAs is quite sensitive to the quality of…

神经与进化计算 · 计算机科学 2025-12-02 Zhiyuan Wang , Shengcai Liu , Shaofeng Zhang , Ke Tang

We study a complementarity game as a systematic tool for the investigation of the interplay between individual optimization and population effects and for the comparison of different strategy and learning schemes. The game randomly pairs…

种群与进化 · 定量生物学 2010-11-17 Juergen Jost , Wei Li

Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well…