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A notion of quantum natural evolution strategies is introduced, which provides a geometric synthesis of a number of known quantum/classical algorithms for performing classical black-box optimization. Recent work of Gomes et al. [2019] on…

量子物理 · 物理学 2020-11-23 Tianchen Zhao , Giuseppe Carleo , James Stokes , Shravan Veerapaneni

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

We present a population control method with sampling and regulation steps for Monte Carlo particles involved in the numerical simulation of a transport equation. We recall in the first section the difficulties related to the variance…

数值分析 · 数学 2023-01-31 Laetitia Laguzet , Gabriel Turinici

Population annealing is an efficient sequential Monte Carlo algorithm for simulating equilibrium states of systems with rough free energy landscapes. The theory of population annealing is presented, and systematic and statistical errors are…

无序系统与神经网络 · 物理学 2015-12-21 Wenlong Wang , Jonathan Machta , Helmut G. Katzgraber

In this paper we propose a crossover operator for evolutionary algorithms with real values that is based on the statistical theory of population distributions. The operator is based on the theoretical distribution of the values of the genes…

神经与进化计算 · 计算机科学 2011-09-13 N. García-Pedrajas , C. Hervás-Martínez , D. Ortiz-Boyer

Evolution Strategies are inspired in biology and part of a larger research field known as Evolutionary Algorithms. Those strategies perform a random search in the space of admissible functions, aiming to optimize some given objective…

最优化与控制 · 数学 2007-12-30 Pedro A. F. Cruz , Delfim F. M. Torres

Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding…

人工智能 · 计算机科学 2025-10-24 Maggie Bai , Ava Kim Cohen , Eleanor Koss , Charlie Lichtenbaum

The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how…

物理与社会 · 物理学 2024-08-01 Onkar Sadekar , Andrea Civilini , Jesús Gómez-Gardeñes , Vito Latora , Federico Battiston

Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation…

人工智能 · 计算机科学 2017-06-14 Jinzhuo Wang , Wenmin Wang , Ronggang Wang , Wen Gao

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

The Reinforcement Learning field is strong on achievements and weak on reapplication; a computer playing GO at a super-human level is still terrible at Tic-Tac-Toe. This paper asks whether the method of training networks improves their…

神经与进化计算 · 计算机科学 2023-03-28 Brad Windsor , Brandon O'Shea , Mengxi Wu

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree…

人工智能 · 计算机科学 2018-09-10 Seydou Ba , Takuya Hiraoka , Takashi Onishi , Toru Nakata , Yoshimasa Tsuruoka

Monte Carlo Tree Search can be used for automated theorem proving. Holophrasm is a neural theorem prover using MCTS combined with neural networks for the policy and the evaluation. In this paper we propose to improve the performance of the…

人工智能 · 计算机科学 2023-09-25 Marc Pierre , Quentin Cohen-Solal , Tristan Cazenave

Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms.…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , George Wilson

One of the main motivations for the use of competitive coevolution systems is their ability to capitalise on arms races between competing species to evolve increasingly sophisticated solutions. Such arms races can, however, be hard to…

神经与进化计算 · 计算机科学 2017-03-14 Jorge Gomes , Pedro Mariano , Anders Lyhne Christensen

This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents playing the game to estimate the game's quality. Some of…

人工智能 · 计算机科学 2017-05-03 Kamolwan Kunanusont , Raluca D. Gaina , Jialin Liu , Diego Perez-Liebana , Simon M. Lucas

Researches have shown difficulties in obtaining proximity while maintaining diversity for many-objective optimization problems. Complexities of the true Pareto front pose challenges for the reference vector-based algorithms for their…

神经与进化计算 · 计算机科学 2019-08-21 Hongwei Ge , Mingde Zhao , Liang Sun , Zhen Wang , Guozhen Tan , Qiang Zhang , C. L. Philip Chen

Monte Carlo tree search (MCTS) has been successful in a variety of domains, but faces challenges with long-horizon exploration when compared to sampling-based motion planning algorithms like Rapidly-Exploring Random Trees. To address these…

机器学习 · 计算机科学 2024-07-09 Liam Schramm , Abdeslam Boularias

State of the art methods for robotic path planning in dynamic environments, such as crowds or traffic, rely on hand crafted motion models for agents. These models often do not reflect interactions of agents in real world scenarios. To…

机器人学 · 计算机科学 2020-02-03 Stuart Eiffert , He Kong , Navid Pirmarzdashti , Salah Sukkarieh

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent…

人工智能 · 计算机科学 2014-11-17 M. Buro
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