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This paper examines the use of a hierarchical coevolutionary genetic algorithm under different partnering strategies. Cascading clusters of sub-populations are built from the bottom up, with higher-level sub-populations optimising larger…

神经与进化计算 · 计算机科学 2010-07-05 Uwe Aickelin , Larry Bull

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

物理与社会 · 物理学 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

We propose a planning-based method to teach an agent to manage portfolio from scratch. Our approach combines deep reinforcement learning techniques with search techniques like AlphaGo. By uniting the advantages in A* search algorithm with…

人工智能 · 计算机科学 2019-02-19 Xiaojie Gao , Shikui Tu , Lei Xu

Despite the intuition that the same population size is not needed throughout the run of an Evolutionary Algorithm (EA), most EAs use a fixed population size. This paper presents an empirical study on the possible benefits of a Simple…

神经与进化计算 · 计算机科学 2024-01-23 Juan Luis Jiménez Laredo , Carlos Fernandes , Juan Julián Merelo , Christian Gagné

With the goal to provide absolute lower bounds for the best possible running times that can be achieved by $(1+\lambda)$-type search heuristics on common benchmark problems, we recently suggested a dynamic programming approach that computes…

神经与进化计算 · 计算机科学 2021-02-24 Kirill Antonov , Maxim Buzdalov , Arina Buzdalova , Carola Doerr

Sampling from a multimodal distribution is a fundamental and challenging problem in computational science and statistics. Among various approaches proposed for this task, one popular method is Annealed Importance Sampling (AIS). In this…

统计计算 · 统计学 2024-11-07 Haoxuan Chen , Lexing Ying

We introduce an approach aimed at enhancing the reasoning capabilities of Large Language Models (LLMs) through an iterative preference learning process inspired by the successful strategy employed by AlphaZero. Our work leverages Monte…

人工智能 · 计算机科学 2024-06-19 Yuxi Xie , Anirudh Goyal , Wenyue Zheng , Min-Yen Kan , Timothy P. Lillicrap , Kenji Kawaguchi , Michael Shieh

This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising…

神经与进化计算 · 计算机科学 2010-07-05 Uwe Aickelin , Larry Bull

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree…

人工智能 · 计算机科学 2018-03-23 Stephan Alaniz

The goal of this paper is twofold. First, it explores hybrid evolutionary-swarm metaheuristics that combine the features of PSO and GA in a sequential, parallel and consecutive manner in comparison with their standard basic form: Genetic…

神经与进化计算 · 计算机科学 2025-08-04 Piotr Urbańczyk , Aleksandra Urbańczyk , Magdalena Król , Leszek Rutkowski , Marek Kisiel-Dorohinicki

Finding the optimal parameter setting (i.e. the optimal population size, the optimal mutation probability, the optimal evolutionary model etc) for an Evolutionary Algorithm (EA) is a difficult task. Instead of evolving only the parameters…

神经与进化计算 · 计算机科学 2021-09-29 Mihai Oltean , Crina Groşan

We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary role of social systems and its possible application as a…

神经与进化计算 · 计算机科学 2010-07-05 Rafeal Lahoz-Beltra , Gabriela Ochoa , Uwe Aickelin

Understanding the evolutionary dynamics of reinforcement learning under multi-agent settings has long remained an open problem. While previous works primarily focus on 2-player games, we consider population games, which model the strategic…

多智能体系统 · 计算机科学 2020-06-30 Shuyue Hu , Chin-Wing Leung , Ho-fung Leung , Harold Soh

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview…

人工智能 · 计算机科学 2018-08-15 Maciej Świechowski , Tomasz Tajmajer , Andrzej Janusz

The guiding task of a mobile robot requires not only human-aware navigation, but also appropriate yet timely interaction for active instruction. State-of-the-art tour-guide models limit their socially-aware consideration to adapting to…

机器人学 · 计算机科学 2022-01-11 Muhan Hou , Zonghao Mu , Jing Li , Qizhi Yu , Jason Gu

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

人工智能 · 计算机科学 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

The issue of data-driven neural network model construction is one of the core problems in the domain of Artificial Intelligence. A standard approach assumes a fixed architecture with trainable weights. A conceptually more advanced…

机器学习 · 计算机科学 2025-07-03 Szymon Świderski , Agnieszka Jastrzębska

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function…

神经与进化计算 · 计算机科学 2017-11-23 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

1. Temporal trends in species distributions are necessary for monitoring changes in biodiversity, which aids policymakers and conservationists in making informed decisions. Dynamic species distribution models are often fitted to ecological…

应用统计 · 统计学 2024-01-15 Kwaku Peprah Adjei , Rob Cooke , Nick Isaac , Robert B. O'Hara

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

计算机科学与博弈论 · 计算机科学 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi