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相关论文: How Gamification Affects Physical Activity: Large-…

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Nowadays, mobile users have a vast number of applications and services at their disposal. Each of these might impose some privacy threats on users' "Personally Identifiable Information" (PII). Location privacy is a crucial part of PII, and…

计算机科学与博弈论 · 计算机科学 2016-01-05 Emmanouil Panaousis , Aron Laszka , Johannes Pohl , Andreas Noack , Tansu Alpcan

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

社会与信息网络 · 计算机科学 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

Tournaments are frequently used incentive mechanisms to enhance performance. In this paper, we use field data and show that skill disparities among contestants asymmetrically affect the performance of contestants. Skill disparities have…

综合经济学 · 经济学 2024-10-29 Enzo Brox , Daniel Goller

The great success of wearables and smartphone apps for provision of extensive physical workout instructions boosts a whole industry dealing with consumer oriented sensors and sports equipment. But with these opportunities there are also new…

计算机与社会 · 计算机科学 2017-11-23 Andre Ebert , Marie Kiermeier , Chadly Marouane , Claudia Linnhoff-Popien

The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…

人机交互 · 计算机科学 2024-04-24 Mike Nkongolo , Jahrad Sewnath

The ubiquity of personal digital devices offers unprecedented opportunities to study human behavior. Current state-of-the-art methods quantify physical activity using 'activity counts,' a measure which overlooks specific types of physical…

人机交互 · 计算机科学 2022-07-18 Marcin Straczkiewicz , Emily J. Huang , Jukka-Pekka Onnela

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

应用统计 · 统计学 2017-11-17 Luca Pappalardo , Paolo Cintia

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

Even though it is well known that physical exercises have numerous emotional and physical health benefits, maintaining a regular exercise routine is quite challenging. Fortunately, there exist technologies that promote physical activity.…

人机交互 · 计算机科学 2020-04-22 Shun Ishii , Kizito Nkurikiyeyezu , Anna Yokokubo , Guillaume Lopez

This paper analyses joint-space walking mechanisms and redundancies in delivering functional gait outcomes. Multiple biomechanical measures are analysed for two healthy male adults who participated in a multi-factorial study and walked…

机器人学 · 计算机科学 2022-06-28 T. Bacek , M. Sun , H. Liu , Z. Chen , D. Kulic , D. Oetomo , Y. Tan

Mobile health applications, including those that track activities such as exercise, sleep, and diet, are becoming widely used. Accurately predicting human actions is essential for targeted recommendations that could improve our health and…

社会与信息网络 · 计算机科学 2018-02-27 Takeshi Kurashima , Tim Althoff , Jure Leskovec

The technological advances in the smartphone application market has expanded at great lengths in recent years (Kaya, Ozturk & Gumussoy 2019). One of the main smartphone applications that often sees record breaking downloads are gaming apps.…

人机交互 · 计算机科学 2020-12-07 C Graves

The study examines how Gacha games affect gambling practices by analyzing when players start playing and how often they play and how much money they spend on games. The modified Problem Gambling Severity Index (PGSI) serves as the research…

物理与社会 · 物理学 2025-04-02 Ji Woo Han

Many users are confronted multiple times daily with the choice of whether to take the stairs or the elevator. Whereas taking the stairs could be beneficial for cardiovascular health and wellness, taking the elevator might be more convenient…

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

人机交互 · 计算机科学 2026-04-08 Pavel Manakhov , Hans Gellersen

The impact of physical exercise on emotional well-being is one of the most important factors that drive sustained physical activity engagement. It is also one of the least studied topics on account of the rather elaborated setups required…

人机交互 · 计算机科学 2021-04-14 Rohit Khurana , Aurel Coza

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…

人机交互 · 计算机科学 2018-07-26 Julian Steil , Philipp Müller , Yusuke Sugano , Andreas Bulling

Background. There are many factors that can make of group exercises a challenging setting for older adults. A major one in the elderly population is the difference in the level of skills. In this paper we report on the physical,…

计算机与社会 · 计算机科学 2016-12-09 Marcos Baez , Iman Khaghani Far , Francisco Ibarra , Michela Ferron , Daniele Didino , Fabio Casati

Many complex phenomena, from the selection of traits in biological systems to hierarchy formation in social and economic entities, show signs of competition and heterogeneous performance in the temporal evolution of their components, which…

As mobile app usage continues to rise, so does the generation of extensive user interaction data, which includes actions such as swiping, zooming, or the time spent on a screen. Apps often collect a large amount of this data and claim to…

软件工程 · 计算机科学 2024-04-24 Feiyang Tang , Bjarte M. Østvold