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Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice…

人机交互 · 计算机科学 2026-02-03 Jungmin Lee , Inhee Cho , Youngjae Yoo

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

人机交互 · 计算机科学 2021-10-01 Clara Andrade Pimentel , Philipe Melo

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape…

Mathematical reasoning tasks have become prominent benchmarks for assessing the reasoning capabilities of LLMs, especially with reinforcement learning (RL) methods such as GRPO showing significant performance gains. However, accuracy…

Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) drafting efficiency when the hero pool is expanded; 2) the…

人工智能 · 计算机科学 2021-08-06 Sheng Chen , Menghui Zhu , Deheng Ye , Weinan Zhang , Qiang Fu , Wei Yang

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying…

人工智能 · 计算机科学 2020-05-27 Anssi Kanervisto , Christian Scheller , Ville Hautamäki

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pok\'emon or League of Legends, it refers to the set of current dominant characters and/or strategies within the player…

人工智能 · 计算机科学 2024-09-12 Akash Saravanan , Matthew Guzdial

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

计算机科学与博弈论 · 计算机科学 2009-08-04 Mugurel Ionut Andreica

Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the…

物理与社会 · 物理学 2015-06-17 Qiang Zhang , Tianxiao Qi , Keqiang Li , Zengru Di , Jinshan Wu

Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which an agent is influenced by unseen co-players depends on the agent's policy and the specific scenario. A quantitative examination…

多智能体系统 · 计算机科学 2023-10-12 Yuxin Chen , Chen Tang , Ran Tian , Chenran Li , Jinning Li , Masayoshi Tomizuka , Wei Zhan

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In…

机器学习 · 计算机科学 2024-03-22 Kazuhiro Yamada , Keisuke Fujii

Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others'…

人工智能 · 计算机科学 2020-08-03 Terence X. Lim , Sidney Tio , Desmond C. Ong

Learning in general-sum games is unstable and frequently leads to socially undesirable (Pareto-dominated) outcomes. To mitigate this, Learning with Opponent-Learning Awareness (LOLA) introduced opponent shaping to this setting, by…

机器学习 · 计算机科学 2022-06-28 Timon Willi , Alistair Letcher , Johannes Treutlein , Jakob Foerster

In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents'…

人工智能 · 计算机科学 2023-10-03 Pablo Barros , Alessandra Sciutti

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

人机交互 · 计算机科学 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

This paper proposes a novel approach to explain the predictions made by data-driven methods. Since such predictions rely heavily on the data used for training, explanations that convey information about how the training data affects the…

机器学习 · 统计学 2022-12-09 Andreas Brandsæter , Ingrid K. Glad

It is well known that athletic and physical condition is affected by age. Plotting an individual athlete's performance against age creates a graph commonly called the player's aging curve. Despite the obvious interest to coaches and…

应用统计 · 统计学 2014-04-02 Alexander Wakim , Jimmy Jin

Most existing work on predicting NCAAB matches has been developed in a statistical context. Trusting the capabilities of ML techniques, particularly classification learners, to uncover the importance of features and learn their…

机器学习 · 计算机科学 2013-10-15 Albrecht Zimmermann , Sruthi Moorthy , Zifan Shi

This work analyses the disparity in performance between Decision Transformer (DT) and Decision Mamba (DM) in sequence modelling reinforcement learning tasks for different Atari games. The study first observed that DM generally outperformed…

机器学习 · 计算机科学 2024-12-03 Ke Yan