中文
相关论文

相关论文: Spatio-Temporal Movements in Team Sports: A Visual…

200 篇论文

Eye movements have a spatial (where people look), but also a temporal (when people look) component. Various types of visualizations have been proposed that take this spatio-temporal nature of the data into account, but it is unclear how…

人机交互 · 计算机科学 2023-09-28 Marcel Claus , Frouke Hermens , Stefano Bromuri

Eye Tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. In attention tasks, distinguishing between relevant target objects and distractors is crucial for effective performance, yet the…

人机交互 · 计算机科学 2025-08-29 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

人机交互 · 计算机科学 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

Understanding multi-agent movement is critical across various fields. The conventional approaches typically focus on separate tasks such as trajectory prediction, imputation, or spatial-temporal recovery. Considering the unique formulation…

计算机视觉与模式识别 · 计算机科学 2025-02-28 Yi Xu , Yun Fu

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Hao Ren , Zetong Bi , Yiming Zeng , Zhaoliang Wan , Lu Qi , Hui Cheng

Classroom dashboards are designed to help instructors effectively orchestrate classrooms by providing summary statistics, activity tracking, and other information. Existing dashboards are generally specific to an LMS or platform and they…

计算机与社会 · 计算机科学 2021-12-09 Niki Gitinabard , Sarah Heckman , Tiffany Barnes , Collin F. Lynch

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

应用统计 · 统计学 2020-07-22 Zachary Terner , Alexander Franks

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…

计算机视觉与模式识别 · 计算机科学 2022-08-10 Dekun Wu , He Zhao , Xingce Bao , Richard P. Wildes

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

人机交互 · 计算机科学 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong

Visual querying is essential for interactively exploring massive trajectory data. However, the data uncertainty imposes profound challenges to fulfill advanced analytics requirements. On the one hand, many underlying data does not contain…

人机交互 · 计算机科学 2019-10-14 Zhaosong Huang , Ye Zhao , Wei Chen , Shengjie Gao , Kejie Yu , Weixia Xu , Mingjie Tang , Minfeng Zhu , Mingliang Xu

Sensemaking using automatically extracted information from text is a challenging problem. In this paper, we address a specific type of information extraction, namely extracting information related to descriptions of movement. Aggregating…

人机交互 · 计算机科学 2022-04-21 Scott Pezanowski , Prasenjit Mitra , Alan M. MacEachren

In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is…

应用统计 · 统计学 2023-06-13 Hyunsung Kim , Bit Kim , Dongwook Chung , Jinsung Yoon , Sang-Ki Ko

Although the values of individual soccer players have become astronomical, subjective judgments still play a big part in the player analysis. Recently, there have been new attempts to quantitatively grasp players' styles using video-based…

机器学习 · 计算机科学 2022-05-05 Hyunsung Kim , Jihun Kim , Dongwook Chung , Jonghyun Lee , Jinsung Yoon , Sang-Ki Ko

The chances to win a football match can be significantly increased if the right tactic is chosen and the behavior of the opposite team is well anticipated. For this reason, every professional football club employs a team of game analysts.…

机器学习 · 计算机科学 2019-10-02 Eric Müller-Budack , Jonas Theiner , Robert Rein , Ralph Ewerth

Ever-increasing smartphone-generated video content demands intelligent techniques to edit and enhance videos on power-constrained devices. Most of the best performing algorithms for video understanding tasks like action recognition,…

计算机视觉与模式识别 · 计算机科学 2021-10-05 Rishubh Parihar , Gaurav Ramola , Ranajit Saha , Ravi Kini , Aniket Rege , Sudha Velusamy

Evaluating the individual movements for teammates in soccer players is crucial for assessing teamwork, scouting, and fan engagement. It has been said that players in a 90-min game do not have the ball for about 87 minutes on average.…

人工智能 · 计算机科学 2022-07-28 Masakiyo Teranishi , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…

计算机视觉与模式识别 · 计算机科学 2021-04-27 Yang Liu , Luiz G. Hafemann , Michael Jamieson , Mehrsan Javan