相关论文: VR 'SPACE OPERA': Mimetic Spectralism in an Immers…
This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
We introduce a method to convert stereo 360{\deg} (omnidirectional stereo) imagery into a layered, multi-sphere image representation for six degree-of-freedom (6DoF) rendering. Stereo 360{\deg} imagery can be captured from multi-camera…
This paper provides an analysis of a mixed-media experimental musical work that explores the integration of human musical interaction with a newly developed interface for the violin, manipulated by an improvising violinist, interactive…
OPERA is an experiment dedicated to the observation of $\nu_\mu$ into $\nu_\tau$ oscillations in appearance mode using a pure $\nu_\mu$ beam (CNGS) produced at CERN and detected at Gran Sasso. The experiment exploits a hybrid technology…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
The insertion of objects into a scene and relighting are commonly utilized applications in augmented reality (AR). Previous methods focused on inserting virtual objects using CAD models or real objects from single-view images, resulting in…
Virtual Reality (VR) storytelling enhances the immersion of users into virtual environments (VE). Its use in virtual cultural heritage presentations helps the revival of the genius loci (the spirit of the place) of cultural monuments. This…
Audio-to-lyrics alignment has become an increasingly active research task in MIR, supported by the emergence of several open-source datasets of audio recordings with word-level lyrics annotations. However, there are still a number of open…
Omnidirectional videos (ODVs) are redefining viewer experiences in virtual reality (VR) by offering an unprecedented full field-of-view (FOV). This study extends the domain of saliency prediction to 360-degree environments, addressing the…
We present the design and the prototype of a multisensory planetarium. The goal of this project is to offer a common perceptual and cognitive framework to all users, both sighted, deaf, and blind or visually impaired, concerning the…
Interactive systems with registers and voices (shortly, "rv-systems") are a model for interactive computing obtained closing register machines with respect to a space-time duality transformation ("voices" are the time-dual counterparts of…
Whether aimed for the study of the planetary systems, the distribution of the stars in the galaxies or the formation of the large-scale structures in the Universe, the sizes of numerical simulations are becoming increasingly important in…
This paper presents a study on the use of a real-time music-to-image system as a mechanism to support and inspire musicians during their creative process. The system takes MIDI messages from a keyboard as input which are then interpreted…
Virtual Reality (VR) creates a highly realistic and controllable simulation environment that can manipulate users' sense of space and time. While the sensation of "losing track of time" is often associated with enjoyable experiences, the…
Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…
When sound waves hit an object, they induce vibrations that produce high-frequency and subtle visual changes, which can be used for recovering the sound. Early studies always encounter trade-offs related to sampling rate, bandwidth, field…
The Optical Gravitational Lensing Experiment (OGLE) is one of the most productive and influential photometric sky surveys in the history of observational astronomy. Originally designed to detect dark matter through gravitational…
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over…
OPERA is a long baseline neutrino oscillation experiment designed to observe $\nu_{\mu} \to \nu_{\tau}$ oscillations by looking at the appearance of $\nu_{\tau}$'s in an almost pure $\nu_\mu$ beam. The beam is produced at CERN and sent…