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This work is an attempt to discover hidden structural configurations in learning activity sequences of students in Massive Open Online Courses (MOOCs). Leveraging combined representations of video clickstream interactions and forum…

计算机与社会 · 计算机科学 2014-09-23 Tanmay Sinha , Nan Li , Patrick Jermann , Pierre Dillenbourg

LLMs are popular among clinicians for decision-support because of simple text-based interaction. However, their impact on clinicians' performance is ambiguous. Not knowing how clinicians use this new technology and how they compare it to…

人机交互 · 计算机科学 2026-02-02 Behnam Rahdari , Sameer Shaikh , Jonathan H Chen , Tobias Gerstenberg , Shriti Raj

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

人机交互 · 计算机科学 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…

人机交互 · 计算机科学 2022-09-29 Victor Paredes , Jules Françoise , Frédéric Bevilacqua

New computer-mediated channels of communication are action oriented and have the ability to deliver information and dialogue - moderated and unmoderated - which can facilitate the bringing together of a series of society's stakeholders,…

计算机与社会 · 计算机科学 2007-05-23 J. Previte , G. Hearn , S. Dann

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

计算机与社会 · 计算机科学 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Teaching is one of the most important factors affecting any education system. Many research efforts have been conducted to facilitate the presentation modes used by instructors in classrooms as well as provide means for students to review…

机器学习 · 计算机科学 2012-01-16 Marian George , Moustafa Youssef

What makes a public talk resonate with large audiences? While prior research has emphasized speaker delivery or topic novelty, we reasoned that a core driver of engagement is linguistic clarity. This aligns with theories of processing…

人机交互 · 计算机科学 2026-04-07 Roni Segal , Matan Lary , Ralf Schmaelzle , Yossi Ben-Zion

As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in…

人机交互 · 计算机科学 2021-04-13 Reza Hadi Mogavi , Yankun Zhao , Ehsan Ul Haq , Pan Hui , Xiaojuan Ma

Generative AI (GenAI) tools such as ChatGPT now provide novice programmers with instant, personalized support and are reshaping computing education. While a growing body of work examines AI's immediate impacts, longitudinal evidence remains…

人机交互 · 计算机科学 2026-03-25 Boxuan Ma , Huiyong Li , Gen Li , Li Chen , Cheng Tang , Atsushi Shimada , Shin'ichi Konomi

Our goal is to develop an AI Partner that can provide support for group problem solving and social dynamics. In multi-party working group environments, multimodal analytics is crucial for identifying non-verbal interactions of group…

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

It is well documented that students sometimes resist active learning techniques. A recent study showed how students believed that they learned less in active learning classrooms than they learned in lectures, even though they learned more.…

物理教育 · 物理学 2022-04-20 Eric Burkholder , Mason Sake , Jiamin Zhang

Whether investigating research questions or designing systems, many researchers and designers need to engage users with their personal data. However, it is difficult to successfully design user-facing tools for interacting with personal…

人机交互 · 计算机科学 2021-11-08 Jimmy Moore , Pascal Goffin , Jason Wiese , Miriah Meyer

In a mobile learning environment, students can learn via mobile devices without being limited by time and space. Therefore, it is vital to develop tools to assist students to learn and assess their knowledge in such environments. This paper…

计算机与社会 · 计算机科学 2021-06-22 Fotis Lazarinis , Dimitris Kanellopoulos

Engaging in discussions that involve diverse perspectives and exchanging arguments on a controversial issue is a natural way for humans to form opinions. In this process, the way arguments are presented plays a crucial role in determining…

人机交互 · 计算机科学 2024-11-19 Annalena Bea Aicher , Yuki Matsuda , Keichii Yasumoto , Wolfgang Minker , Elisabeth André , Stefan Ultes

Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their environment cause their…

人机交互 · 计算机科学 2024-12-20 Roderick Murray-Smith , John H. Williamson , Sebastian Stein

As trends in education evolve, personalized learning has transformed individuals' engagement with knowledge and skill development. In the digital age, state-of-the-art technologies have been increasingly integrated into classrooms to…

计算机与社会 · 计算机科学 2025-01-15 Ying Weng , Yiming Zhang

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

人机交互 · 计算机科学 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

The increasing practice of engaging crowds, where organizations use IT to connect with dispersed individuals for explicit resource creation purposes, has precipitated the need to measure the precise processes and benefits of these…

计算机与社会 · 计算机科学 2017-02-15 J. Prpic , P. , Shukla