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BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts…

人机交互 · 计算机科学 2016-08-16 Tommy Nilsson , Alan Blackwell , Carl Hogsden , David Scruton

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

人机交互 · 计算机科学 2017-03-28 Tommy Nilsson

The Internet of Things (IoT) can enable smart infrastructures to provide advanced services to the users. New technological advancement can improve our everyday life, even simple tasks as a visit to the museum. In this paper, an indoor…

网络与互联网体系结构 · 计算机科学 2023-07-19 Petros Spachos , Konstantinos N. Plataniotis

As an emerging technology with exceptional low energy consumption and low-latency data transmissions, Bluetooth Low Energy (BLE) has gained significant momentum in various application domains, such as Indoor Positioning, Home Automation,…

网络与互联网体系结构 · 计算机科学 2019-09-27 Jian Yang , Christian Poellabauer , Pramita Mitra , Cynthia Neubecker

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

人机交互 · 计算机科学 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

The Internet of Things helps to have every individual interconnected with their surroundings and to interact with them through smart devices. In recent years, Bluetooth Low Energy (BLE) technology has become very popular in smart…

网络与互联网体系结构 · 计算机科学 2021-02-18 Petros Spachos , Konstantinos Plataniotis

In this paper, we present a novel approach for broadcasting information based on a Bluetooth Low Energy (BLE) ibeacon technology. We propose a dynamic method that uses a combination of Wi-Fi and BLE technology where every technology plays a…

其他计算机科学 · 计算机科学 2018-03-07 Miran Borić , Ana Fernández Vilas , Rebeca P. Díaz Redondo

For a non-technical audience, new concepts from computer science and engineering are often hard to grasp. In order to introduce a general audience to topics related to Industry 4.0, we designed and developed a demonstrator game. The…

计算机与社会 · 计算机科学 2021-10-14 Felix Beierle , Hai Dinh-Tuan , Yong Wu

We implemented a system able to locate people indoor, with the purpose of providing assistive services. Such approach is particularly important for the Art, for providing information on exhibitions, art galleries and museums, and to allow…

人机交互 · 计算机科学 2022-12-14 Osvaldo Gervasi , Martina Fortunelli , Riccardo Magni , Damiano Perri , Marco Simonetti

Localization systems intended for home use by people with mild cognitive impairment should comply with specific requirements. They should provide the users with sub-meter accuracy allowing for analyzing patient's movement trajectory and be…

信号处理 · 电气工程与系统科学 2024-04-05 Marcin Kolakowski

The rapid evolution of wearable technology marks a transformative phase in human-computer interaction, seamlessly integrating digital functionality into daily life. This paper explores the historical trajectory, current advancements, and…

人机交互 · 计算机科学 2025-02-13 David Pearl , James Intriligator , Xuanjiang Liu

Detecting the presence of persons and estimating their quantity in an indoor environment has grown in importance recently. For example, the information if a room is unoccupied can be used for automatically switching off the light, air…

信号处理 · 电气工程与系统科学 2021-05-18 Florenc Demrozi , Cristian Turetta , Fabio Chiarani , Philipp H. Kindt , Graziano Pravadelli

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

人机交互 · 计算机科学 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

Interacting with humans is one of the main challenges for mobile robots in a human inhabited environment. To enable adaptive behavior, a robot needs to recognize touch gestures and/or the proximity to interacting individuals. Moreover, a…

机器人学 · 计算机科学 2019-04-09 Marcus M. Scheunemann , Kerstin Dautenhahn , Maha Salem , Ben Robins

Bluetooth technology has enabled short-range wireless communication for billions of devices. Bluetooth Low-Energy (BLE) variant aims at improving power consumption on battery-constrained devices. BLE-enabled devices broadcast information…

密码学与安全 · 计算机科学 2022-07-26 Ankit Gangwal , Shubham Singh , Riccardo Spolaor , Abhijeet Srivastava

Spatial navigation of indoor space usage patterns reveals important cues about the cognitive health of individuals. In this work, we present a low-cost, scalable, open-source edge computing system using Bluetooth Low Energy (BLE) and…

Location sensing is a key enabling technology for Ubicomp to support contextual interaction. However, the laboratories where calibrated testing of location technologies is done are very different to the domestic situations where `context'…

人机交互 · 计算机科学 2018-10-30 Charith Perera , Saeed Aghaee , Ramsey Faragher , Robert Harle , Alan Blackwell

Indoor localization systems in care facilities enable optimization of staff allocation, workload management, and quality of care delivery. Traditional machine learning approaches to Bluetooth Low Energy (BLE)-based localization treat each…

机器学习 · 计算机科学 2026-03-24 Minh Triet Pham , Quynh Chi Dang , Le Nhat Tan

The Experience Sampling Method (ESM) introduces in-situ sampling of human behaviour, and provides researchers and behavioural therapists with ecologically valid and timely assessments of a person's psychological state. This, in turn, opens…

人机交互 · 计算机科学 2015-08-18 Veljko Pejovic , Neal Lathia , Cecilia Mascolo , Mirco Musolesi

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp
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