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相关论文: Games and Strategies as Event Structures

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Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

计算机科学中的逻辑 · 计算机科学 2022-06-02 Robert Freiman

We propose a categorical framework for processes which interact bidirectionally with both an environment and a 'controller'. Examples include open learners, in which the controller is an optimiser such as gradient descent, and an approach…

Reversible computing is a new paradigm that has emerged recently and extends the traditional forwards-only computing mode with the ability to execute in backwards, so that computation can run in reverse as easily as in forward. Two…

形式语言与自动机理论 · 计算机科学 2023-09-07 Nataliya Gribovskaya , Irina Virbitskaite

The recent years have seen interest into the possibility for (classical as well as quantum) causal structures that, while remaining logically consistent, feature a cyclic causal order between events, opening intriguing possibilities for new…

量子物理 · 物理学 2025-06-24 Ilyass Mejdoub , Augustin Vanrietvelde

We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…

计算机科学中的逻辑 · 计算机科学 2020-09-16 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

In this paper, we first study hypergraph rewriting in categorical terms in an attempt to define the notion of events and develop foundations of causality in graph rewriting. We introduce novel concepts within the framework of double-pushout…

离散数学 · 计算机科学 2024-11-05 Utkarsh Bajaj

Algorithmic content targeting homogenizes information, with implications for strategic interactions. For example, this increased homogenization was arguably responsible for the run on the Silicon Valley Bank. We argue that existing measures…

综合经济学 · 经济学 2026-03-31 Deepal Basak , Joyee Deb , Aditya Kuvalekar

Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…

计算机科学中的逻辑 · 计算机科学 2024-07-02 Samson Abramsky , Luca Reggio

Event structures represent concurrent processes in terms of events and dependencies between events modelling behavioural relations like causality and conflict. Since the introduction of prime event structures, many variants of event…

计算机科学中的逻辑 · 计算机科学 2014-07-01 Abel Armas-Cervantes , Paolo Baldan , Luciano Garcia-Bañuelos

Concurrency and probability are both much studied extensions of sequential computation. Within concurrency theory, there is a broad divide between interleaving models and logics, which model concurrency by non-determinism, and `truly…

形式语言与自动机理论 · 计算机科学 2020-12-21 Nargess Ghahremani , Julian Bradfield

We propose a formal model of concurrent systems in which the history of a computation is explicitly represented as a collection of events that provide a view of a sequence of configurations. In our model events generated by transitions…

计算机科学中的逻辑 · 计算机科学 2015-09-25 Parosh Abdulla , Giorgio Delzanno , Marco Montali

An event structure is a mathematical abstraction modeling concepts as causality, conflict and concurrency between events. While many other mathematical structures, including groups, topological spaces, rings, abound with algorithms and…

计算机科学中的逻辑 · 计算机科学 2017-05-23 Juliana Bowles , Marco B. Caminati

We consider graphical games as introduced by Kearns et al. (2001). First we analyse the interaction of graphicality with a notion of strategic equivalence of games, providing a minimal complexity graphical description for games. Then we…

计算机科学与博弈论 · 计算机科学 2020-03-31 Laura Arditti , Giacomo Como , Fabio Fagnani

In a sequential decision-making problem, the information structure is the description of how events in the system occurring at different points in time affect each other. Classical models of reinforcement learning (e.g., MDPs, POMDPs)…

机器学习 · 计算机科学 2024-05-29 Awni Altabaa , Zhuoran Yang

The score set of a tournament is defined as the set of its distinct out-degrees. In 1978, Reid proposed the conjecture that for any set of nonnegative integers $D$, there exists a tournament $T$ with a degree set $D$. In 1989, Yao presented…

数据结构与算法 · 计算机科学 2025-12-22 Bowen Liu

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

人工智能 · 计算机科学 2016-05-31 Paolo Turrini

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

计算机科学与博弈论 · 计算机科学 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann

The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…

编程语言 · 计算机科学 2023-04-11 Glynn Winskel

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

Event Structures (ESs) are mainly concerned with the representation of causal relationships between events, usually accompanied by other event relations capturing conflicts and disabling. Among the most prominent variants of ESs are Prime…

计算机科学中的逻辑 · 计算机科学 2013-07-30 Youssef Arbach , Kirstin Peters , Uwe Nestmann