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相关论文: Games and Strategies as Event Structures

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Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

计算机科学与博弈论 · 计算机科学 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

计算机科学中的逻辑 · 计算机科学 2021-01-05 Paul Riggins , David McPherson

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

机器学习 · 计算机科学 2019-05-30 Vikas K. Garg , Tommi Jaakkola

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

计算机科学与博弈论 · 计算机科学 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Consequential decision-making incentivizes individuals to strategically adapt their behavior to the specifics of the decision rule. While a long line of work has viewed strategic adaptation as gaming and attempted to mitigate its effects,…

机器学习 · 计算机科学 2020-02-19 John Miller , Smitha Milli , Moritz Hardt

Concurrent systems identify systems, either software, hardware or even biological systems, that are characterized by sets of independent actions that can be executed in any order or simultaneously. Computer scientists resort to a causal…

分布式、并行与集群计算 · 计算机科学 2013-03-07 Silvia Crafa , Federica Russo

In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria,…

组合数学 · 数学 2011-03-15 Tatiana Gvozdeva , Ali Hameed , Arkadii Slinko

In the following paper we present a new semantics for the well-known strategic logic ATL. It is based on adding roles to concurrent game structures, that is at every state, each agent belongs to exactly one role, and the role specifies what…

计算机科学中的逻辑 · 计算机科学 2013-03-05 Truls Pedersen , Sjur Dyrkolbotn , Piotr Kaźmierczak , Erik Parmann

In this work, having in mind the construction of concurrent systems from components, we discuss the difference between actions and events. For this discussion, we propose an(other) architecture description language in which actions and…

软件工程 · 计算机科学 2014-01-07 Valentin Cassano , Thomas S. E. Maibaum

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

计算机科学与博弈论 · 计算机科学 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

Rosenthal (1973) introduced the class of congestion games and proved that they always possess a Nash equilibrium in pure strategies. Fotakis et al. (2005) introduce the notion of a greedy strategy tuple, where players sequentially and…

计算机科学与博弈论 · 计算机科学 2012-08-10 Sergey Kuniavsky , Rann Smorodinsky

A recurring problem in game semantics is to enforce uniformity in strategies. Informally, a strategy is uniform when the Player's behaviour does not depend on the particular indexing of moves chosen by the Opponent. In game semantics,…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Hugo Paquet

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

计算机科学与博弈论 · 计算机科学 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both…

人工智能 · 计算机科学 2023-04-18 Lewis Hammond , James Fox , Tom Everitt , Ryan Carey , Alessandro Abate , Michael Wooldridge

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

计算机科学中的逻辑 · 计算机科学 2015-05-18 Samuel Mimram

The concept of structured occurrence nets is an extension of that of occurrence nets which are directed acyclic graphs that represent causality and concurrency information concerning a single execution of a distributed system. The formalism…

分布式、并行与集群计算 · 计算机科学 2024-01-17 Mohammed Alahmadi , Salma Alharbi , Talal Alharbi , Nadiyah Almutairi , Tuwailaa Alshammari , Anirban Bhattacharyya , Maciej Koutny , Bowen Li , Brian Randell

This paper is an expository contribution reporting on published work. It focusses on an approach followed in the rewriting community to formalize the concept of strategy. Based on rewriting concepts, several definitions of strategy are…

计算机科学中的逻辑 · 计算机科学 2013-03-05 Hélène Kirchner

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

分布式、并行与集群计算 · 计算机科学 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for…

计算机科学中的逻辑 · 计算机科学 2026-03-03 Benjamin Plummer , Corina Cirstea