相关论文: Mean-Field Games for Distributed Caching in Ultra-…
Deployment of small cell base stations (SBSs) overlaying the coverage area of a macrocell BS (MBS) results in a two-tier hierarchical small cell network. Cross-tier and inter-tier interference not only jeopardize primary macrocell…
In this paper, the problem of content-aware user clustering and content caching in wireless small cell networks is studied. In particular, a service delay minimization problem is formulated, aiming at optimally caching contents at the small…
The rapid growth of mobile social networks (MSNs) has significantly increased the demand for low-latency and reliable content delivery, motivating the deployment of edge caching systems. In practice, multiple content providers (CPs) compete…
Traditional macro-cell networks are experiencing an upsurge of data traffic, and small-cells are deployed to help offload the traffic from macro-cells. Given the massive deployment of small-cells in a macro-cell, the aggregate power…
A heterogenous network is considered where the base stations (BSs), small base stations (SBSs) and users are distributed according to independent Poisson point processes (PPPs). We let the SBS nodes to posses high storage capacity and are…
We propose a decentralized spatial soft-core cache placement (SSCC) policy for wireless networks. SSCC yields a spatially balanced sampling via negative dependence across caches, and can be tuned to satisfy cache size constraints with high…
When controlling multi-agent systems, the trade-off between performance and scalability is a major challenge. Here, we address this difficulty by using mean field games (MFGs), which is a framework that deduces the macroscopic dynamics…
To address the massive growth of data traffic over cellular networks, increasing spatial reuse of the frequency spectrum by the deployment of small base stations (SBSs) has been considered. For rapid deployment of SBSs in the networks,…
We investigate optimal geographical caching in heterogeneous cellular networks, where different types of base stations (BSs) have different cache capacities. The content library contains files with different popularities. The performance…
In this article, we study the global-in-time well-posedness of second order mean field games (MFGs) with both nonlinear drift functions simultaneously depending on the state, distribution and control variables, and the diffusion term…
Caching at base stations (BSs) is a promising approach for supporting the tremendous traffic growth of content delivery over future small-cell wireless networks with limited backhaul. This paper considers exploiting spatial caching…
Caching of popular contents at cellular base stations, i.e., edge caching, in order to eliminate duplicate transmission through the backhaul can reduce the latency of data delivery in $5$G networks. However, since caching can only reduce…
Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…
Small cell network (SCN) offers, for the first time, a low-cost and scalable mechanism to meet the forecast data-traffic demand. In this paper, we propose a non-uniform SCN deployment scheme. The small cell base stations (BSs) in this…
The mean-field framework has been used to find approximate solutions to problems involving very large populations of symmetric, anonymous agents, which may be intractable by other methods. The cooperative mean-field control (MFC) problem…
In this paper, the problem of cell association between small base stations (SBSs) and users in dense wireless networks is studied using artificial intelligence (AI) techniques. The problem is formulated as a mean-field game in which the…
We consider the problem of video caching across a set of 5G small-cell base stations (SBS) connected to each other over a high-capacity short-delay back-haul link, and linked to a remote server over a long-delay connection. Even though the…
The rapid increase of photovoltaic cells, batteries, and Electric Vehicles (EVs) in electric grids can result in congested distribution networks. An alternative to enhancing network capacity is a redispatch market, allowing Distribution…
Mean-field games (MFGs) are models of large populations of rational agents who seek to optimize an objective function that takes into account their location and the distribution of the remaining agents. Here, we consider stationary MFGs…
As the capacity demand of mobile applications keeps increasing, the backhaul network is becoming a bottleneck to support high quality of experience (QoE) in next-generation wireless networks. Content caching at base stations (BSs) is a…