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We consider the problem of stable matching with dynamic preference lists. At each time step, the preference list of some player may change by swapping random adjacent members. The goal of a central agency (algorithm) is to maintain an…

计算机科学与博弈论 · 计算机科学 2016-06-29 Varun Kanade , Nikos Leonardos , Frédéric Magniez

On-policy reinforcement learning (RL) algorithms are widely used for their strong asymptotic performance and training stability, but they struggle to scale with larger batch sizes, as additional parallel environments yield redundant data…

机器学习 · 计算机科学 2025-11-13 Jianren Wang , Yifan Su , Abhinav Gupta , Deepak Pathak

We investigate ensemble methods for prediction in an online setting. Unlike all the literature in ensembling, for the first time, we introduce a new approach using a meta learner that effectively combines the base model predictions via…

机器学习 · 计算机科学 2022-12-01 Arda Fazla , Mustafa Enes Aydin , Orhun Tamyigit , Suleyman Serdar Kozat

We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…

计算机科学与博弈论 · 计算机科学 2015-09-18 Martin Gairing , Rahul Savani

The non-stationary evolution of observable quantities in complex systems can frequently be described as a juxtaposition of quasi-stationary spells. Given that standard theoretical and data analysis approaches usually rely on the assumption…

统计力学 · 物理学 2011-10-18 S. Camargo , S. Duarte Queirós , C. Anteneodo

We present a new approach to ensemble learning. Our approach constructs a tree of subsets of the feature space and associates a predictor (predictive model) - determined by training one of a given family of base learners on an endogenously…

计算机视觉与模式识别 · 计算机科学 2018-04-04 Jinsung Yoon , William R. Zame , Mihaela van der Schaar

This study presents the approach to analyzing the evolution of an arbitrary complex system whose behavior is characterized by a set of different time-dependent factors. The key requirement for these factors is only that they must contain an…

数据分析、统计与概率 · 物理学 2020-12-01 Anatolii V. Mokshin , Vladimir V. Mokshin , Diana A. Mirziyarova

Stacking (or stacked generalization) is an ensemble learning method with one main distinctiveness from the rest: even though several base models are trained on the original data set, their predictions are further used as input data for one…

机器学习 · 计算机科学 2024-04-19 Ilya Ploshchik , Angelos Chatzimparmpas , Andreas Kerren

This paper formulates the protocol for prediction of packs, which a special case of prediction under delayed feedback. Under this protocol, the learner must make a few predictions without seeing the outcomes and then the outcomes are…

机器学习 · 计算机科学 2017-10-24 Dmitry Adamskiy , Tony Bellotti , Raisa Dzhamtyrova , Yuri Kalnishkan

Incremental learning from non-stationary data poses special challenges to the field of machine learning. Although new algorithms have been developed for this, assessment of results and comparison of behaviors are still open problems, mainly…

机器学习 · 计算机科学 2018-06-19 Alejandro Cervantes , Christian Gagné , Pedro Isasi , Marc Parizeau

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

The game interactions among individuals in nature are often uncertain and dynamically evolving, significantly influencing the persistence of cooperation. However, it remains a formidable challenge to effectively characterize these dynamic…

计算机科学与博弈论 · 计算机科学 2026-03-24 Bin Pi , Minyu Feng , Liang-Jian Deng , Xiaojie Chen , Attila Szolnoki

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

In this paper, we show that different types of evolutionary game dynamics are, in principle, special cases of a dynamical system model based on our previously reported framework of generalized growth transforms. The framework shows that…

神经与进化计算 · 计算机科学 2018-11-07 Oindrila Chatterjee , Shantanu Chakrabartty

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical…

人工智能 · 计算机科学 2022-08-29 Attila Egri-Nagy , Antti Törmänen

We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…

适应与自组织系统 · 物理学 2015-05-28 Francesco Sorrentino , Nicholas Mecholsky

This study investigates the influence of lattice structure in evolutionary games. The snowdrift games is considered in networks with high clustering coefficients, that use four different strategy-updating. Analytical conjectures using pair…

种群与进化 · 定量生物学 2021-11-05 Satoru Morita

Dynamic networks, especially those representing social networks, undergo constant evolution of their community structure over time. Nodes can migrate between different communities, communities can split into multiple new communities,…

社会与信息网络 · 计算机科学 2017-08-29 Timothy La Fond , Geoffrey Sanders , Christine Klymko , Van Emden Henson

We consider a broad class of stochastic imitation dynamics over networks, encompassing several well known learning models such as the replicator dynamics. In the considered models, players have no global information about the game…

系统与控制 · 计算机科学 2021-03-02 Lorenzo Zino , Giacomo Como , Fabio Fagnani

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

计算机科学与博弈论 · 计算机科学 2019-01-18 Sam Ganzfried