相关论文: Massive Online Crowdsourced Study of Subjective an…
Current top-performing blind perceptual image quality prediction models are generally trained on legacy databases of human quality opinion scores on synthetically distorted images. Therefore they learn image features that effectively…
The great variations of videographic skills, camera designs, compression and processing protocols, and displays lead to an enormous variety of video impairments. Current no-reference (NR) video quality models are unable to handle this…
Recent years have witnessed a broader range of applications of image processing technologies in multiple industrial processes, such as smoke detection, security monitoring, and workpiece inspection. Different kinds of distortion types and…
Research on image quality assessment (IQA) remains limited mainly due to our incomplete knowledge about human visual perception. Existing IQA algorithms have been designed or trained with insufficient subjective data with a small degree of…
The assessment of the perceptual quality of digital images is becoming increasingly important as a result of the widespread use of digital multimedia devices. Smartphones and high-speed internet are just two examples of technologies that…
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…
Image quality databases are used to train models for predicting subjective human perception. However, most existing databases focus on distortions commonly found in digital media and not in natural conditions. Affine transformations are…
Video live streaming is gaining prevalence among video streaming services, especially for the delivery of popular sporting events. Many objective Video Quality Assessment (VQA) models have been developed to predict the perceptual quality of…
The tremendous growth in 3D (stereo) imaging and display technologies has led to stereoscopic content (video and image) becoming increasingly popular. However, both the subjective and the objective evaluation of stereoscopic video content…
We introduce a new large-scale dataset that links the assessment of image quality issues to two practical vision tasks: image captioning and visual question answering. First, we identify for 39,181 images taken by people who are blind…
Subjective image quality databases are a major source of raw data on how the visual system works in naturalistic environments. These databases describe the sensitivity of many observers to a wide range of distortions (of different nature…
Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and…
Performance of blind image quality assessment (BIQA) models has been significantly boosted by end-to-end optimization of feature engineering and quality regression. Nevertheless, due to the distributional shift between images simulated in…
Computational models for blind image quality assessment (BIQA) are typically trained in well-controlled laboratory environments with limited generalizability to realistically distorted images. Similarly, BIQA models optimized for images…
The main challenge in applying state-of-the-art deep learning methods to predict image quality in-the-wild is the relatively small size of existing quality scored datasets. The reason for the lack of larger datasets is the massive resources…
Blind image quality assessment is a challenging task particularly due to the unavailability of reference information. Training a deep neural network requires a large amount of training data which is not readily available for image quality.…
The proliferation of in-the-wild videos has greatly expanded the Video Quality Assessment (VQA) problem. Unlike early definitions that usually focus on limited distortion types, VQA on in-the-wild videos is especially challenging as it…
Webcam-based eye tracking is a cost-effective, scalable method for remote research that effectively reaches broader populations. However, uncontrolled environments and hardware diversity lead to inconsistent data quality in crowdsourcing.…
We introduce the largest real-world image deblurring dataset constructed from smartphone slow-motion videos. Using 240 frames captured over one second, we simulate realistic long-exposure blur by averaging frames to produce blurry images,…
With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene…